Author Topic: gmax problem  (Read 1851 times)

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Offline FreeTerran

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Ok call me stupid but where is the **** render button or the render hot key ?
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Offline Fractux

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If I remember correctly, gmax does not have any rendering capabilities built in.

It's only for modelling.

Cheers!
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Offline FreeTerran

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argh ok and thx
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Offline FreeTerran

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hmm...
exist an file converter from .gmax into .max or fom .p3d in .3ds ?
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Couldn't find one, and just started messing around with Gmax, so there may be an easier method, but if you download and install the Tempest game pack you can export your models to md3 (Quake3) format.  Deep Exploration can convert it from there.
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Offline FreeTerran

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ok thx for help
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Offline TopAce

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Quote
Originally posted by Fractux
If I remember correctly, gmax does not have any rendering capabilities built in.

It's only for modelling.

Cheers!


And how the hell will you know how well your model is UV-Mapped?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
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Actually, I've never really had a problem with UV mapping, per se: my usual course of action is to convert to .MD3; then, in Milkshape, tweak the model for any discrepancies before exporting to .3ds for rendering in 3D Exploration. I followed that course for my "I've Got Man-Boobs!" ship; I think the result was all right. (Speaking of which, my copy of DeepEx is about to expire ... does Maya PLE have an import feature?)
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MicroMouse Productions has a converter: AccuTrans 3D
It has worked fine for me for the last 5 months, no nags, no expiry.  More complicated to use than Deep Ex, but will do the job.

http://www.micromouse.ca
All I ask is a tall ship and a star to steer her by.
And a laughing yarn from a merry fellow rover.
And a quiet sleep and a sweet dream when the long trick's over.
- JOHN MASEFIELD