Author Topic: Homeworld 2: Mission 4?!  (Read 15687 times)

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Offline Shrike

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I found that missile frigs served me better than ion frigs, especially because they can shoot down strikecraft, unlike ion frigs.  By the end of the game I was building nothing but missile frigs.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Ryx

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let's see.

First I destroyed the carriers that patroled near the jumpgates. I captured one jumpgate and destroyed the rest.

Then I found their resource 'base' (3 carriers and a destroyer). After I had captured the destroyer, it was easy.

Can't really remember what my fleet was made up of, but I think there was a huge number of torp frigates.
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Ya, I had a tough time on M04 too...but I got through it...took about a week to do it...

1 word: Mines

Use Minelayers EXCESIVELY on this mission, just plant 5 of them i front of your momship, build a HUGE wall of mines (click lay mine, and if you push...either shift, or alt the layer path will go into a complete wall, the more minelayers, the faster the mines will be planted) The wall of mines WASTED the Vaygr frigs, it only takes 3-4 mines to destroy a frig (NO JOKE) and the rest are easily mopped up with bombers and pulsars.

Also, don't build frigs in mission 3...it'll make it that much harder for you in mission 4.

Hope that helps!

Now...GO FORTH AND KICK ASS!

Cor

 

Offline Shrike

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Funny, the only reason it took two tries to do M4 for me was because I restarted to steal the destroyer. :p
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Ace

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Gunship corvettes are good at damaging a lot of fighters over a short period of time.

Gunships and Flak frigates make a good syngery due to their splash damage.

Interceptors are better at nailing bombers then Gunship corvettes alone, but Gunships do allow for good space superiority support.

As for the last mission being hell comment, *SPOILER*:






Sajuuk can make hyperspace jumps. The central Vaygr Battlecruiser fleet if they have line of sight with their trinity cannons can destroy even Sajuuk. Make a hyperspace jump to nail the shipyards while your fleet engages the BCs. Pulsars are great for shooting down the planet killer warheads.
Ace
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Offline Turnsky

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pulsar gunships help immensely..
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Offline Flipside

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Actually quite a good way of defending your mothership is a mixture of Minelayers and Gun Turrets, don't worry about Ion turrets.
I just wish Mines lasted longer :(

Flipside :D

 

Offline NeoHunter

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  • 28
Well, After three tries, I'm still stuck at Mission 4. But I did notice something though.

Firstly, there are 2 Vagyr Carriers patrolling between the three Hyperspace Inhibitor Asteroids. At the beginning of the mission, the Carriers are not producing anything probably de to researching or something. I think this is the best time to whack those Carriers. These Carriers are the source of the troubles in the early part of the mission and were the death of everything Hiigaran in that mission.

Secondly, the Hyperspace Inhibitors seem to be vulnerable to Fighters and Bombers only. Torpedo Frigates can't seem to take down their health that fast.

By the way, you all mentioned a Vagyr Destroyer in that mission. Where is it anyway?

 

Offline StratComm

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If you capture a hyperspace gate it will lead you to it.  Alternatively, you can just explore the resource pocket off in front and to the left of the starting location (past the inhibitors), that's where it leads.

Oh, and I will say, I am overall quite dissapointed with Homeworld 2.  It has absolutely no replay value.  HW1 still rocks in that department, even after playing through the second one.  IMHO reducing the effectiveness of capture was what killed it, but saying that doesn't do much of anything.  Of course, there really is nothing quite like jumping in to Hiigara with like 6 Heavy Cruisers, 18 destroyers (standard and missile), 20 multibeam frigates, and enough ICF's to not all be visable onscreen at once, plus 50 salvage corvettes.  The imperials can't send enough ships to prevent them all being captured.  And in the end, surrounding the flagship with your massive fleet (which has nearly doubled from all the capturing in the last level) and clicking to watch like 300 beams of death (many of them from imperial ships) slice the emporer up into bite-sized pieces.  You just can't replicate that in HW2.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline NeoHunter

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Okay guys. I just replayed Mission 4 again and found out some interesting stuff.

The Hyperspace Inhibitors can be taken down very very fast with 5 squadrons of Bombers. Make sure to research the Improved Bombs upgrade for the Bombers.

Secondly, if you are fast enough like what I did, you can take out the two Vagyr Carriers patrolling between the three Hyperspace Inhibitor asteroids. I managed to destroy the Carriers with 5 squadrons of Pulsar Corvettes and 4 Torpedo Frigates. I also brought along 6 Flak Frigates to take care of enemy fighters and bombers. Though I suffered heavy losses, I think the gambit was worth it. No more enemy ships came my way for about 15 minutes. Used my 5 squadrons of Bombers to take out 2 of the 3 Hyperspace Inhibitor asteroids and captured 1 Hyperspace Gate while I destroyed the other 2 gates. Continued to build up my Torpedo Frigate andFlak Frigate strike force. Also built a Marine Frigate to capture the Vagyr Destoyer. After I thought it was enough, I jumped to the Destroyer's position thru the Hyperspace Gate.

Once on the other side, used my frigates to provide distraction while my Marine Frigate sneaked in to capture the Destroyer. Well, not exactly sneak in because by the time it reached the Destroyer, it had about half its hit points left. Once I got the Destroyer, the surrounding 3 Vagyr Carriers were mopped up by my newly acquired Destroyer and what was left of my strike force.

I thought the rest was going to be a cake walk since I had a new source of resources to mine. Was getting low on RUs. Then I checked my Sensor Manager and that was the end. I saw 6 Vagyr Missile Frigates closing on Pride of Hiigara's position. With just a slightly damaged Vagyr Destroyer, a Flak Frigate and 3 Torpedo Frigates left, I knew it was hopeless.

Where the hell are all those Missile Frigates coming from anyway?! They come out from an assembly line or something?!
« Last Edit: November 21, 2003, 10:23:24 pm by 39 »

 

Offline Darkage

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There is a shipyard near the Station.
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Offline NeoHunter

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No wonder. Taking out those Carriers took up a lot of resources already. Even if I could repeat the same tactic, I don't think I would have enough resources to stage a strike on the Command Centre and the Shipyard and what ever forces are protecting those enemy assets.

 

Offline StratComm

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Those Frigates are annoying little bastards, as they always seem to come at you right when your mothership is least defended.  You have no effective counter to them at the time either, which is extremely annoying.  You should keep a couple of bomber squads around at all times for this exact reason.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
They are already in the mission, it's the "Dynamic Difficulty". If you have a big fleet, then the enemy has a bigger one.

I beat the game, it was fun, Mission 4 is a cake walk compared to mission 9...trust me...you're fretting over a 6 HMFrigs? you'll be pulling your hair out by the time you're at M09...trust me...it's harder...

Cor

 

Offline StratComm

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Or M12 for that matter
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline NeoHunter

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Hahaha...Okay. I'll keep that in mind.

*Makes note to have at least 5 squadrons of Hiigaran Bombers in the Pride of Hiigara's launch bays at all times*

Hmmm...that would be about 3000 credits...

 

Offline Grug

  • 211
  • From the ashes...
lol i dont mean to sound like im bragging but i got HW2 and then 3 days later I had it finished. And no I wasnt playing it non-stop. Probably a fair bit on the third day but yeh...
I found it a little too easy, and once you finish the campaign it becomes very difficult to find something to do with it unless you play in multi, but I just got my but whooped on that so I don't really play it much any more.

All this talking about it though makes me wonder if there was a glitch in the difficulty figure-outa, cause sure some missions took 2 or 3 goes but in the end it was abit short and simple. Enemy has this you send in that you win. Game Over. Plus I was hording battle cruisers near the end so that helped a bit. But yeh.

Maybe I'll go play through it again now, see if it gets any harder for me.
btw which one is m04? been a while since iv played it last...

 

Offline TheCelestialOne

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Eh, I just blow everything up. Finished it in one try. But hey, thats what you get for living with Tiara for so long ;)
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Offline Darkage

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m09 is a *****, needed to replay it a few times before i made it.
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Offline NeoHunter

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Whenever I need a morale booster from being defeated in Mission 4, I just go to "Player VS CPU" and trash the computer's ass there.

Then I go back to Mission 4 for more humiliating defeat.