Author Topic: Homeworld 2: Mission 4?!  (Read 15580 times)

0 Members and 1 Guest are viewing this topic.

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
I didn't have allot of frigates in M4 mostly allot of fighters and corvettes. With most upgrades completed.
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
What were your losses like anyway? With your force made up of fighters and corvettes, you must have lost a lot. Hiigaran Interceptors and Bomber can be eaten up rather quickly by anti-fighter frigates.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
My fighters/bomers squads were almost totaly wiped out but most of my corvettes were alive. Ofcourse i did use 3/4 frigs to flank them. Then i waited to rebuild my fighters/bombers and some extra corvettes, captured the vagyer destroyer then killed the last inhibitor left and jumped to the station.
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Then when you reached the station, what happened? Did you happened to see the Vagyr Shipyard as well?

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Yes when you attack the shipyard it starts to move away slowly but that aint a problem. I did destroye the Frigate module to get less trouble from there frigates. There is also a carrier just beyond the station its mostly sending out fighters.
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Hmmm...I'm still trying to find a winning strategy that will give me a victory with less losses...

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
You past the inhibitors?
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Yeah. Then my Mothership and forces hyperspace to the Command Centre to be confronted with a horde of Missile Frigates, Bombers, Lancer Fighters and Assaults.

The ending is pretty obvious.

 
It's virtually impossible to win without heavy losses. My victory was a fluke where, before the heavy fleet arrived, I sent my entire forces on a one-way hyperspace out to meet it.

Only, I missed them and instead ran into the Command Station defense forces. This caused them to split their forces, while I built up defense platforms (they're expensive, but the only way to bolster your forces once you hit unit cap). My guys got torn to shreds ... but the bad guys got shredded more.
"I think they all look great. None of the appendages look like a dick."
"Your mind hurts me." - Shrike

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
I encounterd them before i even destroyed the last hyperspace inhibitor. Did got heavy losses but i had enough time to rebuild before i destroyed the command center from there it was prety easy to complete the mission.
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
So, after the destruction of the Command Centre, there is still three fleets to fight off?

 
The last mission is stupidly easy...
all you need are 3 interceptor squadrons and Sdjuk (however its spelt)

  

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Quote
Originally posted by NeoHunter
So, after the destruction of the Command Centre, there is still three fleets to fight off?



As far as i know you only need to destroy the shipyard and the rest of the vayger fleet in that part.
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
So, the fleet will come in after you destroy the Command Centre, right?

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Wel once you destroyed those pile of frigates its easy to get rid of the rest.
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
I don't think so.

Vagyr Missile Frigates do more damage than the Hiigaran Torpedo Frigates. Vagyr Missile Frigates do a damage of 351 point per volley. Hiigaran Torpedo Frigates do about 305 points of damage only. You will have to use numbers to win this mission.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Thats why i went after the frigate/capship modules so they don't bring in any of caps in for a while. So you have time to destroy the commstation and then the shipyard.
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
I found that bombers are the best units to destroy subsystems. Corvettes and above are useless in this department.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
True they are good for that when you researched "improved Bomb" I dumped allot of ships on the subsystems and the modules went out faster. And the frigates were bombing the station.
[email protected]
Returned from the dead.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
The main problem is getting through the base defenders. There is so many of them!