Author Topic: Suggestion.  (Read 1847 times)

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Offline Deepblue

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Would it be possible to make it so Freespace 2 uses a greyscale version of an effect (engineglows, engineflames, weapons) to determine brightness? Kinda like the way 3dsmax handles self illumination. Right now it looks kinda ugly to have this huge bright blob in a shaded game.

 

Offline Setekh

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Heh, another layer? Sounds like another reason to implement DDS.
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Offline Flipside

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You can adjust the brightness of the map by altering the glowmap I would have thought, a darker colour on the map means a darker glow?

Flipside :D

 

Offline Deepblue

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Not glowmaps. I mean for the general effect stuff like weapons.

 

Offline RandomTiger

  • Senior Member
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And specify the colour seperately?
That could help us make the code more efficient as well.

 

Offline Flipside

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The colour of things like lasers is specified in the Weapons.TBL anyway. so you could theoretically have only a brightness template for them if I read this right?

Flipside :D

 

Offline Galemp

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What's wrong with Alpha Channel transparency?
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Offline Flipside

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I was just wondering actually, isn't that pretty similar to the system we have already? LOL

Flipside :D

  

Offline Deepblue

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When Freespace does self illumination (I think) it takes a 2 color version of the map that is being illuminated and uses that as the self illumination map. (not sure if this is true) What I think it should do is instead of using the 2-color map it uses a greyscale version of the map that is being illuminated.