Author Topic: idea for trail rendering  (Read 11994 times)

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Offline Solatar

  • 211
idea for trail rendering (10% performance increase)
Bob)
I'm using the -htl command line. HT&L worked a long time ago, but now the most recent build that works with DX8 is one dated the 27th of October. Hope that helps.:)

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
idea for trail rendering (10% performance increase)
Quote
Originally posted by Bobboau
you all are usieing the -thl comand line right?


My computer had issues with the last HT&L build, so I had it toggled off. I'll try putting it in now. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
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  • 213
idea for trail rendering (10% performance increase)
it will defenantly crash the non HTL mode, that is for sure, becase I forgot to hide some things that should be hidden from the non HTL codepath
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Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
idea for trail rendering (10% performance increase)
Okay, I gave HTL mode a go. It's definitely faster, but all the ships render super-dark - close to black. :confused:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
idea for trail rendering (10% performance increase)
Quote
Originally posted by Setekh
Okay, I gave HTL mode a go. It's definitely faster, but all the ships render super-dark - close to black. :confused:


thats what "no ambient light" means :o

/me wants it back! (adjustable would be sooooo cool)
Modern man is the missing link between ape and human being.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
idea for trail rendering (10% performance increase)
*echoes Lightspeed* Ambient tag would rock. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
idea for trail rendering (10% performance increase)
Well, I actually like the lightning how it is no.
It only emits light that are sent from real light sources.
It makes fighting the shivans even more fun and that's what it's like in space ;)

 

Offline Lightspeed

  • Light Years Ahead
  • 212
idea for trail rendering (10% performance increase)
Quote
Originally posted by Merlin-TC
Well, I actually like the lightning how it is no.
It only emits light that are sent from real light sources.
It makes fighting the shivans even more fun and that's what it's like in space ;)


thats why a tag like -amb 1.0 (normal ambient), -amb 0.0 (no ambient), -amb 2.0 (double ambient), etc. would rock.
Modern man is the missing link between ape and human being.

 
idea for trail rendering (10% performance increase)
I think that would satisfy everyone :)
But I have no clue about coding so I cannot say if it is difficult or not to do it.

Too bad there is nothing about Star Trek in it *g*
I am outing myself as trekkie now  ;)

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
idea for trail rendering (10% performance increase)
wouldn't specifying ambient light be done using 4 numbers (r,g,b,i) instead of using a single value?  this way you can get some freaky ambient shades
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idea for trail rendering (10% performance increase)
what about using the average between a setting on the command line and the one in mission?
that way you can set creepy lights in mission, but still allow users to adjust it to their monitor.
just another newbie without any modding, FREDding or real programming experience

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Offline Trivial Psychic

  • 212
  • Snoop Junkie
idea for trail rendering (10% performance increase)
The FS2_Open_t build won't work for me.  As soon as I either commit to a mission or enter the techroom, it crashes to desktop.  The extensions I was using were -t32 -32bit -htl, but it wouldn't work.  I should note, that I hadn't tried any previous tags before so I haven't tried HT&L on my system before.  I have currently reverted back to PhReAk's latest _r build without any tags.  My system specs are as follows:

AMD 800 (thunderbird)
ASUS A7V-100
256MB SDRAM-133
ASUS V7100 GF2-MX (pre 200 or 400) 32MB AGP

Also, I'm using a version of the nVidia drivers that is a few years old, since I found out that a more recent build was causing problems for one of my games.  I haven't updated the driver since then (12.41 I think).  I'd prefer not to have to update my driver, but it may be a contributing factor to this problem.

Later!
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

  • Light Years Ahead
  • 212
idea for trail rendering (10% performance increase)
Quote
Originally posted by PhReAk
wouldn't specifying ambient light be done using 4 numbers (r,g,b,i) instead of using a single value?  this way you can get some freaky ambient shades


yes, but the colour is already specified by the current sun of the system

imagine red ambient light with a green sun *ugh*
Modern man is the missing link between ape and human being.

 

Offline Flipside

  • əp!sd!l£
  • 212
idea for trail rendering (10% performance increase)
Ohhh good if you have 3D Glassses though ;o)

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
idea for trail rendering (10% performance increase)
A slight update to my above complaint... I just tried to run the same mission under PhReAk's latest _r build with the -htl flag and it worked.  The problem must either be _t, or it has something to do with the order of the command line flags, that -htl must be first in order to be activated properly.

Later!
The Trivial Psychic Strikes Again!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
idea for trail rendering (10% performance increase)
Quote
Originally posted by Merlin-TC
Well, I actually like the lightning how it is no.
It only emits light that are sent from real light sources.
It makes fighting the shivans even more fun and that's what it's like in space ;)


Sure, that's what it's like in space, but try fighting for any much more than 5 minutes in total blackness. Gameplay = down the drain, dude. :sigh:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Kakis

  • 24
idea for trail rendering (10% performance increase)
I also like the current lightning system, but it do gets annoying to bump in big things that you thought was space from time to time.

Just enough ambient light to be able to see the outlining of the ships would be a nice addition which hopefully doesn't spoil the so cool rendering effects that are in right now.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
idea for trail rendering (10% performance increase)
Well, i think there can be more ambient light, since, if theres no ambient light you don't see all the precious textures of those cool ships :D
That, and shinemaps don't look as good as they could.

That's why I want adjustable ambient lighting since you can have a wide variety of missions (really high ambient light in nebulae (looks weird with those black ships inside), no ambient light in some deserted sector of space, etc.).

And no, it shouldn't be too hard to be coded in since it lightens every texture the same way and intensity. And then again, the original already had it.
Modern man is the missing link between ape and human being.