Author Topic: idea for trail rendering  (Read 14294 times)

0 Members and 1 Guest are viewing this topic.

Offline Kakis

  • 24
idea for trail rendering (10% performance increase)
Nice

got some bugs for you though :D

First when a beam is fired, there is a small beam in the upper left corner as well.




The second bug is sometimes missile trails gets a duplicate (not sure if it's always a duplicate could possibly be just one) that at first view seems to point in a (random?) direction infinitly long.



This might have something to do with the following which occured once in a while when playing a nebula mission



The performance seems to be better, not sure what I'm suppose to compare with though. But it feels nice :yes:
« Last Edit: November 02, 2003, 06:33:16 am by 1475 »

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
idea for trail rendering (10% performance increase)
Quote
Originally posted by Kakis
Nice

got some bugs for you though :D

First when a beam is fired, there is a small beam in the upper left corner as well.



:blah:

Maybe I'm going blind, dude, but I can't see any beam in the upper left corner. :o
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
idea for trail rendering (10% performance increase)
Quote
Originally posted by Setekh


:blah:

Maybe I'm going blind, dude, but I can't see any beam in the upper left corner. :o

ok then i'm blind too :doubt:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Flipside

  • əp!sd!l£
  • 212
idea for trail rendering (10% performance increase)
Maybe he means that little white light in the very top left that looks a bit like a sun almost off the screen?

Flipside :D

 

Offline Kakis

  • 24
idea for trail rendering (10% performance increase)
Quote
Originally posted by Setekh


:blah:

Maybe I'm going blind, dude, but I can't see any beam in the upper left corner. :o



Bleh...made it a bit more clear:



The green quarter of a beam in the upper left corner is drawn when a beam is fired (as seen on the picture). It dissapears as the beam stopps.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
idea for trail rendering (10% performance increase)
Oh, beamglow. Gotcha. Yeah, that's wierd. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Flipside

  • əp!sd!l£
  • 212
idea for trail rendering (10% performance increase)
Naaaa... that's your green in-cockpit 'some buggers firing a beam weapon' light, it's a new feature ;)

Flipside :D

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
idea for trail rendering (10% performance increase)
Say, that's not a bad idea ;)

Nice alteration by the way Bob - well done!

 

Offline Lightspeed

  • Light Years Ahead
  • 212
idea for trail rendering (10% performance increase)
another thing. Why does it turn V-Sync off?
Modern man is the missing link between ape and human being.

 

Offline Kakis

  • 24
idea for trail rendering (10% performance increase)
Quote
Originally posted by Lightspeed
another thing. Why does it turn V-Sync off?


Yeah...I noticed that too. It was quite annoying to have it on as it was before.

I also got some funny sound effects one time I tested. Like the speech got some EAX filter that was uhm...unusual. :wtf:
« Last Edit: November 02, 2003, 08:15:26 am by 1475 »

 

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
idea for trail rendering (10% performance increase)
The beamglow seems to flicker in size a lot too - sometimes it covers the whole screen (INF situations).
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline RandomTiger

  • Senior Member
  • 211
idea for trail rendering (10% performance increase)
V-Sync off is my fault I think.

 

Offline Starks

  • 29
idea for trail rendering (10% performance increase)
Quote
Originally posted by Bobboau
http://freespace.volitionwatch.com/blackwater/fs2_open_t.zip
play,
if you note trails not showing up when they should be that would most likely be due to that texture sorting thing not working, tell me if that happens

also tell me if anyone cann sence any boost in rendering rates, most people will probly get only marginal increses of 10-5 fps

you should note that this is the most up to date EXE avalable and many of the common TH&L bugs are sorted out, the only big one still left is the subspace-node-not-rendering bug, there are a few nebula bugs to be sorted as well
Is this 3.5.6a or 3.5.5?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
idea for trail rendering (10% performance increase)
Lightspeed

ok, multi-player is still WIP and not my responsibility, you shouldn't use it if the master game server isn't on, wich it isn't

can you give me a screen shot of these ghosts, maybe tell me when they seem to show up if you can find a paturn

the locking is probly due to the game loading things, this is a problem that FS has alays had

the thing that renders bitmaps in this build is sort of a hack, it's going to be replaced with something beter and faster eventualy

I think I know why it's crashing


Kakis

that's weird,

and could you get a better pic of that traill bug like up close in high resolution
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kakis

  • 24
idea for trail rendering (10% performance increase)
Quote
Originally posted by Bobboau

[...]

Kakis

that's weird,

and could you get a better pic of that traill bug like up close in high resolution


Why don't you reproduce it instead. Play "The six wonder" mission and just look at the NTC Cato from your starting position. Thats where I got the screen and so far it has always apperad there.

I have seen the bug several times (also in fighter/bomber battles) but usually it's very short (but indeed noticable since it could go stragiht across the screen) but since it appears here from a slow straight firing ship it's kind of stable. It seems to have something with angle to do. Try to fly around it.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
idea for trail rendering (10% performance increase)
ok, I think I fixed it, zip has been updated
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
idea for trail rendering (10% performance increase)
Great work...I'll still wait a bit before I jump to the newest EXE's but things are looking great!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Kakis

  • 24
idea for trail rendering (10% performance increase)
Quote
Originally posted by Bobboau
ok, I think I fixed it, zip has been updated


Yup seems gone.

Now this is what I like!

I report a bug (okay, explained it a bit better, buy anyway). Go down for dinner. When I come back the bug is fixed! :yes: :yes: :yes:
« Last Edit: November 02, 2003, 12:51:28 pm by 1475 »

 

Offline Kakis

  • 24
idea for trail rendering (10% performance increase)
doh...made a mistake

But I might as well use it for saying that it seems to have fixed those weird effects in the nebula as well.
« Last Edit: November 02, 2003, 12:56:25 pm by 1475 »

 

Offline Flipside

  • əp!sd!l£
  • 212
idea for trail rendering (10% performance increase)
One little buglet, the Sun is still shining through things, or at least, it shone through an asteroid :)

Flipside :D