Ok, now I know officially Homeworld doesn't have shields and afterburners on all their fighters but thing is, FS2 and TAP gameplay can sometimes seem very dull without them. So I'm generally leaning towards putting them back into TAP.
Now, I know most ppl will be upset at this so I have come up with a few compromises:
- We may be able to adjust the shields effects to that of the white 'deflections / impacts' in Homeworld. Ie the heaps of little white 'impacts' which are usually not exaclty lined up with the ships hull. So this could kind of keeps the Homeworld 'look' for TAP.
-Also the 'shields' could be adjusted to be fairly weak, but enough to absorb a few hits from an opponents fire.
-Using the SCP we can enable the 'repair corvette' to repair hull damage as well, so the hull would still remain as a ships vital life source, the 'shields' or 'deflection array' or something would count only to the very short term battles etc + adding to balance out a few things.
Now shields I could go either way, but afterburners I feel fairly strongly towards having again...
-Instead of calling them 'afterburners' they could be called 'engage full throttle' or something.
-They would burn shorter but stronger. They don't actually take you over your max speed, just gets you there faster. The sounds would be changed to something a little less dramatic, and so wouldnt be too out of place.
Ok now the main reasons for having the 'afterburners' back in is because:
a) It is a key part to FS2's gameplay, and thus eliminating it completely greatly reduces the gameplay.
b) The ship AI is pretty much useless without them, it becomes too easy to destroy them or too frustrating to get them if the speeds are increased (and no not just due to my crap ability:P )
c) Afterburners are just plain fun, and neccessary for FS2

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Ok, I do strongly believe that this will be going ahead, however, if people can provide better compromises / reasons / suggestions, to how these could be handled speak now or forever hold your peace...