You got to remember, their comminity has been around longer than us (all the way back to Star Fleet Academy! Remember that game!) so their long time modles have followed theri fmornats and are well established in their techniques (for the .hog, .sod, .mod, and now .nif files) they do the same basics, but the saving of the model to a different game format is the difference.
Their limits have steadily been raised ever since SFA and Birth of the Federation, through Armada I & II, the SFC 1-3 series, Klingon Academy, and finally Bridge Commander.
As for getting ready fo an upcomming game many people did that with HOMEWORLD2 . they scrapped their HW1 mod plans when they heard HW2 was comming out and geared for modding it. Maybe they know somethig we don't (like basic sapecifics) but I would assume since I am not contacting them for more info, that at the vey least BCII will be backwards compatible as far as models go...
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Hey Trashman I vote for option 1 cauyse it's more trek like
sure more than one strip can fire, but having all segments fire at once is a no no!
If the enemy destroyes the strip all emitter for that strip go bye bye, that I CAN live withand IS more trek like! Watch lots of voyager episodes it happens like that!
BTW will these NEED to be visible onteh ship or can we make them invisible (invisible texture for the while strip model parts) so it looks like it's comming from firing points WE choose? Different ships have different size shaped strips, but if we make a generic 4 point strip and make it small tiny even, we can put them all over it and give the ship s good rane of fire
but not go overboard! the scorpion class ship I posted a pic of I found out in tech readouits has like 387 phaser emitters! divide by 4 =? over 90 strips?
strip placing will have to be on a ship by ship basis and what looks logical from the look of the ship's texturs (overlay them) or from military logic.
Plus most ships have a dedicated photon module so it will need a special strip made of 2 sets of 2 firing points This is the black rectangle with the two red hatches, usually locatedonteh front betweenth saucer section and the drive section in the middle of the "neck"
[ oo | oo ] <-- like that. casue there are only 2 tubes per module BUT they have the capacity to change out ammow and alternate usage SO have the set of 2 firing points a milimeter apart so it looks like is it comming out the SAME hole!) you can shoot out 2 photons 2 quantums, or 1 of each that way by selecting both turret weapons in fred.. This may sound confusing but you get what I am saying right?
any chance of seeeing this in action soon on a test model? (sreens)?