Gathering my courage (and the fact that I had 4 days off due to illness), I plunged into Karajorma's turret tutorial (which was well written and easy to follow). I managed to make working turrets for the new Tholian Destoryer and set a few of them against our Scorpion. One problem I noticed however...
How does one make the attached cubes have a material assigned to it in TS? The only functions I could find are paint face (which is a solid color and NOT a material, and accessign the TS material library (known as .lib files), how do I get the turret cubes to take a pcx material? I need to name them something so I can chage them in model view to invisible so they disappear in game.
Other than that, they work great and I am encouraged
Oh and as far as destroying the "small" turrents, they are a LOT easier to destroy than you think cause unlike normal beam turrets these are CUBES, you hit any part of it and it takes damage (I experimented attacking the tholian destoryers in my fighter from different angles...
So that disproves the need for total strip coverage when the actual firing point is in the middle anyway.
In short progress IS being made, just baby steps for now however.. Now I need to learn how to make a large model into subobjects and then take on multi-part turrets (

), at that point I should be pretty self sufficent until I get to music tables and making AVI's under 340MB's (a 5 min trailer I made for the robotech mod actually ended up being OVER 300 mega byes after winrar)

L8tr!