Author Topic: Support for FS1 in the SCP  (Read 6729 times)

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Offline Setekh

  • Jar of Clay
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Support for FS1 in the SCP
Welcome to HLP, taylor. Please, regardless of any initial hostility you may meet, rest assured that the great majority of us have nothing but respect for you and icculus.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Kazan

  • PCS2 Wizard
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Support for FS1 in the SCP
icculus... *sigh*

duplication of efforts -- dumbest thing ever happen to open source
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"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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Support for FS1 in the SCP
Quote
Originally posted by karajorma


Basically it looks like neither project knew that the other one existed. We only found out when someone happened to post on VWBB cause they were having trouble with a mission. Then myself and Steak posted on the OS X boards to direct people back to HLP.

Best thing to do now is to figure out how to unify the Unix ports so that they can take best advantage of the new stuff the SCP is adding.


i've known they've both existed since the day they both started...
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"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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Support for FS1 in the SCP
awesome taylor :D
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline phreak

  • Gun Phreak
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Support for FS1 in the SCP
just so you know, i borrowed a bunch of the icculus code since it already existed when i started ;).  i think i mentioned it in the opengl dev thread and the credits, if you aren't ill be sure to add you guys. if you want to back port it, i have no problems.  however, some stuff is going to be done after 3.6 is released that may require wgl functions*.  i've been trying to steer clear of them. if they are used, ill warn you guys.

* We may tie in glowmaps to create a Tron 2.0 like effect.  its probably going to require wgl_arb_pbuffer and wgl_arb_render_texture.  Thats a giant maybe at the moment, but it shouldn't be that hard using glCopyTexImage and the auxillery buffers (i haven't used the latter, so i dont know how it will work)
« Last Edit: November 07, 2003, 09:37:40 am by 31 »
Offically approved by Ebola Virus Man :wtf:
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Offline Bobboau

  • Just a MODern kinda guy
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Support for FS1 in the SCP
when the hell have there been any negitive coments on icculus, the only thing I can think of is that fact that we don't hear anything, I desperately want someone(s) to work on geting FSO working on non-MS platforms, I thought we have been suportive, but as far as I can tell we over here havn't heard anything from you over there, why don't yo  guys post here more oftine, I know for a fact that Kazan would love (in an unnatural way) to be able to play FSO on Linux, in fact he is currently working on a new set of modding tools that (I beleve) are suposed to be platform independent.
as far as I can tell the closest thing to belitleing or heckaling is something to the effect of asking, why don't you work with us, on one build,

please don't be pissed, we like you :(
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Offline Bobboau

  • Just a MODern kinda guy
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Support for FS1 in the SCP
both TBP and BWO are going to use FSO features from here on out, once we get 3.6 out
it would realy be nice if we could work together, do you think maybe some of you guys could come over here and help with our Linux build periodicaly, I know I would realy love to have FSO be fully cross platform,
maybe when you get your progect done you will help us?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
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Support for FS1 in the SCP
woohoot!!:D

I see some potental for problems with some of our more recent changes (the HT&L) I beleve that aria of the code is A LOT diferent than what you guys have, there is no more bsp rendering for one thing, also there is aparently some work that needs to be done in the new net code, mostly regarding the way it's multithreaded, though it's actualy designed to be somewhat crossplatform now so it should be a lot easier to get working
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline kode

  • The Swedish Chef
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Support for FS1 in the SCP
I've known about icculus too. it just hasn't been of interest to me, as I actually need my windows boot, and don't have the space for a linux partition anywhere on my drives.
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Offline Taristin

  • Snipes
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Support for FS1 in the SCP
I hope it wsn't the comment I made about ripping code from MVEextract for MVE support... I actually thought it was a good idea...
Freelance Modeler | Amateur Artist

 

Offline Taristin

  • Snipes
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*slips a dollar in taylor's belt*
Freelance Modeler | Amateur Artist

 

Offline karajorma

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I'm guessing that this was a de-lurk rather than a new arrival so I'll hold the beams back and say post more often instead :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline karajorma

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In that case you should definately post more often :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline karajorma

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Quote
Originally posted by Kazan
duplication of efforts -- dumbest thing ever happen to open source


Basically it looks like neither project knew that the other one existed. We only found out when someone happened to post on VWBB cause they were having trouble with a mission. Then myself and Steak posted on the OS X boards to direct people back to HLP.

Best thing to do now is to figure out how to unify the Unix ports so that they can take best advantage of the new stuff the SCP is adding.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Quote
Originally posted by Kazan
I've known they've both existed since the day they both started...


You could have told me :rolleyes: :lol:

Steak : I agree with you 100% there.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Galemp

  • Actual father of Samus
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Taylor:
I run the Freespace Port. If you could post or PM all the information you have that would assist in compiling useable Galatea and Bastion main halls in FS2, we would be very grateful. :D
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Galemp

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:nervous: Can't say I've noticed any belittiling or heckling of the icculus.org project...

Can you point us to those threads where you mentioned your community's efforts, and were subsequently ridiculed? I'd like to know what hurt you guys so. On behalf of everyone, I apologize for anything we may have said to disparage your fine efforts.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Galemp

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Okay, I think we've got this down. Can I ask why the Icculus project doesn't want to support enhancements like HT&L, glowmaps, new SEXPs, etc.? After all, they are only active when you decide you want them to be. FS2_Open shouldn't change the experience unless you have the media VP installed, or if you're playing a campaign that takes advantage of the new features.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Goober5000

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Whoa, taylor... you seriously should give us a buzz over at the SCP forum.  We'd love to have you, and FS1 support would be a big plus. :nod::yes:

 

Offline Goober5000

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Quote
Originally posted by Hippo
If it involves FS1, you are guarenteed to be supported bu Goober5000 and I. :p


ACK!  PBTHB!  "Goober5000 and me!"  "Me" is the object noun, "I" is the subject noun.