Author Topic: Yay!  (Read 6519 times)

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Offline diamondgeezer

Check it out - built me a gun turret!



w00tage!
« Last Edit: November 13, 2003, 02:42:33 pm by 170 »

 

Offline Knight Templar

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Offline diamondgeezer

Quiet you. Worship the turret.

 

Offline Knight Templar

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Well I'd like to see it first..

And now that it's finally loaded, good stuff. :yes:
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Offline Sandwich

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Offline Taristin

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Offline Sheepy

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i love that line, should make a banner out of it or something .... that give me an idea :D
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Offline diamondgeezer

*bump*

You ought to be able to see teh pic now...

 
yeah, nice.

and an0n is nice, really, he even made your private forum private now.
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Offline J3Vr6

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what's the white tube sticking out the top?
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Offline diamondgeezer

I'm not entirely sure. Something to do with lighting in TS. It isn't part of the model itself.

I've made two variants. I'm going to put them on my SAAB carrier, and perhaps try and bribe the Homeworld people with my uberised version (though probably their engine won't handle it...)

 

Offline StratComm

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The white thing is the universal light that Truespace likes to plop right in the middle of the model (looks like the Truespace5.1 infinite light, but I can't be 100% sure of that).  Rendering the scene will take that out of there, or you can adjust the display properties to not display lights.  Either way, please learn to get it out of there :p

One question: should the turret be hollow?  I know most modern ones have some kind of covering over the slots where the barrels rotate vertically, and in the vacuum of space I'd think it would be all the more important.  And the slots shouldn't extend past the maximum vertical elevation of the guns; if the target moves behind it the whole turret will turn around.  Nice work though.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

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Rightmouse click on the lights and a little box with a slider will pop up. Pull it to the bottom and that light will put out no actual light.
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Offline Darkage

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Cool......the turret base looks like a Hermes escape pod:D
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Offline diamondgeezer

Quote
Originally posted by StratComm
One question: should the turret be hollow?  I know most modern ones have some kind of covering over the slots where the barrels rotate vertically, and in the vacuum of space I'd think it would be all the more important.  And the slots shouldn't extend past the maximum vertical elevation of the guns; if the target moves behind it the whole turret will turn around.  Nice work though.

It's basically a big armoured shell covering the gun mounting. I made the slots go 180 across on the basis that FS turret barrels will do that yesno? I'm sure they can move in both directions from the horizontal...

 

Offline Taristin

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Quote
Originally posted by StratComm
The white thing is the universal light that Truespace likes to plop right in the middle of the model (looks like the Truespace5.1 infinite light, but I can't be 100% sure of that).  Rendering the scene will take that out of there, or you can adjust the display properties to not display lights.  Either way, please learn to get it out of there :p
 


Click on File --> Display Properties

When the window pops up, there'll be a button with a light, click and hold it to find the pic with a red x over the light (I think, it's pretty obvious if it isn't how I described it)

You can also choose the default texture size for OGL and DX display modes, so things look nicer. And you can lose the ugly grid too. :D
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Offline Galemp

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Quote
Originally posted by diamondgeezer
I made the slots go 180 across on the basis that FS turret barrels will do that yesno?


no. If the turret is tracking something flying over it, the barrels will tilt up to a vertical position, then the entire assembly will rotate 180 degrees, then the barrels will track down again. So you only need the slots going halfway across.

Nifty turret, though. I would suggest printing something on the side, though; I dunno, something bold and simple like GT01 or T-7B. Making a seperate texture for each turret, so you can see which gun mount is which even outside of FRED, would be innovative and extremely cool. ;)

Glad we're seeing more detailed turrets; it adds a lot to the game.
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Offline diamondgeezer

Right, I'll give it an edit later. The extra texture idea is good, but the UEF carrier is at its tex limit already... I'll have to shop some of the lower LOD texes. Oh, if the Homeworld people ask, I didn't just say that - right?

 

Offline diamondgeezer

Teh new and improved!



This one's a machine gun variant for air defense. It took me ages but I cut all those slots in to the barrels (well, I did it once then duplicated it :D). Do you lot reckon I ought to take the blur out of the number on the side? Looks a bit... naff to me

  

Offline Solatar

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Make it sharper.:)

Then stick them on a Deimos...:D