Author Topic: Yay!  (Read 6541 times)

0 Members and 1 Guest are viewing this topic.

Offline diamondgeezer

Quote
Originally posted by Solatar
Make it sharper.:)

:wtf:

[EDIT] Oh, you mean the blurred number, not the shape of the turret... makes more sense now :D

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Have you tried rendering the scene?  Truespace3 is notorious for using low-res textures as stand-ins in the active windows, simply because the rendering algorithm is so horribly inefficient.  Rendering the scene might clear it up completely.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline diamondgeezer

TS 5.1 sir! I may not be any good with these programs but that doesn't mean I won't shell out 500 dollars!




;7

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Freelance Modeler | Amateur Artist

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
hmm, then you either need higher resolution textures or some serious fiddling with the settings.  The low res throughout looks far too cheap, IMHO.  And although I see now that you do have TS5.1, looking at the bounding box, it's doing a visual render as though it was TS3.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
It's either OGL or DX mode. I told him how he could up the size of the texture maps being used for these displays.

Unless he's actually using a 128x128 map, or smaller... :doubt:
Freelance Modeler | Amateur Artist

 

Offline diamondgeezer

Quote
Originally posted by Raa Tor'h
You... paid? :ha:

:wtf: Yes that's right, I paid hundreds of dollars for a program I can barely use. I'm that stupid.

(anyone who puts that in a sig is in trouble)

Anyway, my texture resolution thingy is set at 512 at the mo. The map in the previous pic was only 64x64, see. Since it's caused such a kerfuffle, here's the new super duper crispy hi-res version:


 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Lol... now the other textures look crappah!
Freelance Modeler | Amateur Artist

 

Offline diamondgeezer

Tell that to the SAAB for Homeworld people, if you're feeling brave. They actually look pretty damn hot in-game. I think it was Blackie that PM'ed me a while back to compliment the textures...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
That's quite a nice turret DG.

As for paying for TS5.1 it kind of gives you a real incentive to get better doesn't it :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline diamondgeezer

Thanks. But as for paying for TS... I paid for it ;7

Note the smiley

 

Offline diamondgeezer

*bump*

WIP:




Suggestions for gubbinz to add, like targeting thingybobs and stuff?

 
Those are the uber turrents I've been lookng for!

   Now just make vesions of it with 1 and 2 barrels! I take it that grey rectangle on top is for the number texture?

  For a numbering system we can do somethig like gtn01.pcx (meaning gun turrent number) to gtn??.pcx ect...
   
   DG would you mind other people placing that sexy piece of work on some models I have that need guns? As for the 2 and 1 barrel version I think they should be a tiny bit smaller, size and power are relative like the 2 barrel version should be around 3/4 the size of the 3 barrel, and the 1 barrel should half the size of the 3 barrel. Sound good?

I am soo stoked! I watched my Cosmo Warrior Zero DVD's last week and it made me beg for more... Here are some screenshots of the movie ships. Maybe you like their turrents?

 Old style Patrol vessel with 3 man guns, and one front missile battery. http://photo.starblvd.net/Star_Dragon/5-3-4-1072432736?m=0&pg=4&ro=2&co=3

Automated Patrol vessel (robots) http://photo.starblvd.net/Star_Dragon/5-3-5-1073688002?m=0&pg=4&ro=2&co=4

Two types of pirate vessels (yes Death Shadow shows up later!)http://photo.starblvd.net/Star_Dragon/5-4-1-1073687971?m=0&pg=4&ro=3&co=0

Pirate main guns http://photo.starblvd.net/Star_Dragon/5-4-2-1073688150?m=0&pg=4&ro=3&co=1

Pirate secondary guns http://photo.starblvd.net/Star_Dragon/5-4-3-1073688179?m=0&pg=4&ro=3&co=2

One of the most beautiful anime ships I have ever seen the space battleship Kariyu!!! (pronunced Kaa-Ree-you, and it is more a carrier than just a battleship cause it is twice as big as the argo almost...http://photo.starblvd.net/Star_Dragon/5-4-4-1073688255?m=0&pg=4&ro=3&co=3

Kariyu firing one it it's 4 front main guns! http://photo.starblvd.net/Star_Dragon/5-4-5-1073688285?m=0&pg=4&ro=3&co=4

Secondary gun turrent banks and side missile tubes! http://photo.starblvd.net/Star_Dragon/5-5-1-1073688320?m=0&pg=4&ro=4&co=0

Weapon of last resort, teh Saint Elmo's Fire. Next generation of wave motion gun, the Saint Elmo's creates a positive and negative reaction charge from it's fusion engines. It fires both beams at the same time with them intertwine and combine into an anti-matter beam disintergrating the target (or something like that! http://photo.starblvd.net/Star_Dragon/5-5-2-1073688357?m=0&pg=4&ro=4&co=1

I hope this inspires someone named DG, :lol:
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Stop calling them turren[/i]ts... :p

And... yeah, it's a start...  I should try building some, rather than using the AotD ones Raptor made... lol
Freelance Modeler | Amateur Artist

 

Offline diamondgeezer

Course you can have them SD. Turrents for everyone!

('cept it's not done yet. Oh, and that bit on top is meant to be a hatch or something)

 

Offline Levyathan

  • That that guy.
  • 27
Hey, those things are pretty cool.

 
Quote
Originally posted by Star Dragon

I am soo stoked! I watched my Cosmo Warrior Zero DVD's last week and it made me beg for more... Here are some screenshots of the movie ships. Maybe you like their turrents?


Actually I prefer this piece from the SciFiMesh boards:

"I think they all look great. None of the appendages look like a dick."
"Your mind hurts me." - Shrike

 
I have that model and it took all day to find the plug-in just to view it! other wise it crashes lightwave.   It is like 95,000 pollies! if anyone is up to teh challenge of reducing htat to a manageable level, yell!

  I mailed Heru last month but looks like he fell off teh face of teh Earth so no info on his Star Blazer mod status... So unless someone speaks up I intend on someday gettin gone done.. :)
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Star Dragon
T
I am soo stoked! I watched my Cosmo Warrior Zero DVD's last week and it made me beg for more... Here are some screenshots of the movie ships. Maybe you like their turrents?[...]named DG, :lol:


Well, sure thing is, Matsumoto has always been much more inspired creating starships than characters :)
But whatever ship you'll do, nothing can be the most beautiful ship ever, the Arcadia:

( heh, I resisted to the urge of posting a pic of my Arcadia model, for once :D )
« Last Edit: December 16, 2003, 05:39:09 pm by 83 »
SCREW CANON!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Star Dragon
yes Death Shadow shows up later!


That's the one grief I have against Matsumoto:
he doesn't give a damn about consistancy. The Death Shadow featured in Zero is the first version of the Arcadia, as depicted in the first harlock series. In the second harlock series, the Arcadia is the ship I posted above, while the death Shadow ( yes, it appears in that series, and was the ship Harlock was supposed to have commanded before turning into a pirate... ) looked that way:
SCREW CANON!