Author Topic: New (?) bug... pretty obvious (image heavy)  (Read 4518 times)

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Offline StratComm

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New (?) bug... pretty obvious (image heavy)
Ok, I just saw a definite bug in HT&L (not sure if it's only there, but it's definitely happening in the latest -t build.  I'll let the screenshots speak for themselves.







It looks like 2 things are happening: ship splits are not working correctly under the HT&L build (not really suprising since it involves clipping polygons at points other than their vertices) and the glowmaps are obviously cloning themselves.  I can't seem to find a trend with what splits and what doesn't on a model, but I know glows are one thing that does.

I'll be bugzillaing this shortly.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

  • Just a MODern kinda guy
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New (?) bug... pretty obvious (image heavy)
openGL?
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline StratComm

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New (?) bug... pretty obvious (image heavy)
DX8, HT&L
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

  • Just a MODern kinda guy
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New (?) bug... pretty obvious (image heavy)
hmm. shouldn't be doing that then, what card are you useing?
the very earliest TL builds had this problem but it was fixed a long time ago, maybe some of the new changes Phreak made to the matrix code screwed something up
has this problem just recently showen up?
do other older builds have this problem or are they fine
Bobboau, bringing you products that work... in theory
learn to use PCS
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My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline StratComm

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New (?) bug... pretty obvious (image heavy)
I'm using a GeForce2 MX (yeah I know) but it's obviously running in HT&L mode because I've got no ambient light and performance is tenfold better than I have experienced under anything but vanilla FS2.  I'll try a non-t build though.

Nope, it's also happening in the FS_open build of November 10, though I don't have anything handy that's more recent than that.
« Last Edit: November 13, 2003, 09:51:53 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
New (?) bug... pretty obvious (image heavy)
maybe t doesn't suport tl clipping
were older builds working properly or not
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
New (?) bug... pretty obvious (image heavy)
just did a search on the gf2 MX and it looks like you'r screwed

"MaxUserClipPlanes                0"

we need at least one, hell at most one, we only use one, anyway, you'r card doesn't suport this, therefore you are likely screwed :\ that sucks, I realy have a hard time thinking a way around this
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline StratComm

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New (?) bug... pretty obvious (image heavy)
oh is that it... well that could do it for sure :rolleyes:

Oh well, I'm in need of a new graphics card anyway.

EDIT:  We need someone to up the min requirements.  It's not like I have a state of the art card, but I'm not alone around here.  GeForce 3 or above?  Is that fair?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

  • Just a MODern kinda guy
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New (?) bug... pretty obvious (image heavy)
well, you need a card that can handel a user clip plane, can have at least two texture stages in one pass (preferably three, though we arn't realy useing that for anything yet), a temp register in the tss stages (you card has that I think the last two are fairly standard), distance fogging is recomended but not required (we have code that handels if you have it or not)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Liberator

  • Poe's Law In Action
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New (?) bug... pretty obvious (image heavy)
Let's say any third generation card or later.  This would include Geforce 3, 4, 4 MX, FX, and any Radeon above 8500?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Trivial Psychic

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New (?) bug... pretty obvious (image heavy)
That's odd.  I've got a GF2 MX 32MB and I haven't gotten this problem with HT&L.  Granted, I've only tried one mission but everything seemed to function properly.  Perhaps I'll try to run through the main campaign in HT&L and put my campaign on hold, once again.

Later!
The Trivial Psychic Strikes Again!

 

Offline StratComm

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New (?) bug... pretty obvious (image heavy)
Quote
Originally posted by Bobboau
well, you need a card that can handel a user clip plane, can have at least two texture stages in one pass (preferably three, though we arn't realy useing that for anything yet), a temp register in the tss stages (you card has that I think the last two are fairly standard), distance fogging is recomended but not required (we have code that handels if you have it or not)


Put it in the readme.  I'm all for making it 3rd-gen+ standard.  Put in a disclaimer that it will run on older cards but will be a bit buggy graphically.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

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New (?) bug... pretty obvious (image heavy)
this is why we are maintaining the old T&L system
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

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New (?) bug... pretty obvious (image heavy)
liberator: any radeon

fs2 open's new features purr on my radeon 7500

Code: [Select]

OS: Win 2000 Service Pack 4
Memory: 1023 MB
Adapter: RADEON 7500 SERIES

Modes:

D3D8 Caps:

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caps.Caps2.D3DCAPS2_CANMANAGERESOURCE:                          no
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caps.CursorCaps.D3DCURSORCAPS_COLOR:                            yes
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caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:         yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:                yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:            yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP:                  yes

caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER:          no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:           yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:   yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:          yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:      yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP:            yes

caps.LineCaps.D3DLINECAPS_ALPHACMP:                             yes
caps.LineCaps.D3DLINECAPS_BLEND:                                yes
caps.LineCaps.D3DLINECAPS_FOG:                                  yes
caps.LineCaps.D3DLINECAPS_TEXTURE:                              yes
caps.LineCaps.D3DLINECAPS_ZTEST:                                yes

Max texture width:  2048
Max texture height: 2048
Max volume extent:  256

Max texture repeat: 2048
Max texture aspect: 2048
Max anisotropy:     16
Max vertex W:       10000000000.000000

Guard band (l,t,r,b): 0.000000 0.000000 0.000000 0.000000

Extents adjust: 0

caps.StencilCaps.D3DSTENCILCAPS_DECR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_DECRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INCR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_INCRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INVERT:                         yes
caps.StencilCaps.D3DSTENCILCAPS_KEEP:                           yes
caps.StencilCaps.D3DSTENCILCAPS_REPLACE:                        yes
caps.StencilCaps.D3DSTENCILCAPS_ZERO:                           yes

caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS:                     no
caps.FVFCaps.D3DFVFCAPS_PSIZE:                                  yes
caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK:                      yes

caps.TextureOpCaps.D3DTEXOPCAPS_ADD:                            yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA:               yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE:            no
caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE:                        yes
caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_LERP:                           yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE:                       yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE:                    no
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT:                       yes

Max texture blend stages:  8
Max simultaneous textures: 3

caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS:        yes
caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER:              yes
caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7:          yes
caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS:         yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN:                   yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING:                 yes
caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4:           no

Max active lights:             8
Max user clip planes:          6
Max vertex blend matrices:     4
Max vertex blend matrix index: 0

Max point size: 256.000000
Max Prim count:    65535
Max Vertrx index:  65535
Max Streams:       8
Max Stream stride: 1024

Vertex shader version:   1.1
Max vertex shader const: 256

Pixel shader version:    0.0
Max pixel shader value:  0


obvious i omitted the modes

im suprised that it says WFOG and ZFOG are "no" ... fs2 retail uses zfog just fine...
« Last Edit: November 14, 2003, 01:17:26 am by 30 »
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
New (?) bug... pretty obvious (image heavy)
stratcomm:  either use Opengl, since every implementation has at least 6 user clip planes or update the drivers.  The other thing that i'm going to have to warn you about is that OpenGL isn't done, so youre going to have to wait a bit until its done.  As for it working in OpenGL, i started writing the Opengl on my old GF2 MX.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline J3Vr6

  • 28
New (?) bug... pretty obvious (image heavy)
Looking at the file Kazan posted (I think that's the cap thing the launcher spits out), what do I have to look on my file to know if HTL would work on my laptop gfx chip?

This might need a different thread, so sorry if I hijacked it, but does the non-htl part of the latest build work completely fine, like 3.5.5?
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
New (?) bug... pretty obvious (image heavy)
j3vr6 what's the video chip in your laptop? look up it's capability on the manufacturer's site.. but here's the caps to look for above

Code: [Select]

caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION:                        yes
caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT:                    yes


first one means it can do rasterization in hardware
second one means it can do hardware transform and light
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
New (?) bug... pretty obvious (image heavy)
I must agree, I'm on a Raedon 7500 and im doing fine, so is it safe to say a viddy card with similair stats to the 7500?

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
New (?) bug... pretty obvious (image heavy)
7000 is the lowest radeon iirc.  i wouldn't recommand rage 128s for playing quake 2
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Liberator

  • Poe's Law In Action
  • 210
New (?) bug... pretty obvious (image heavy)
I just said 8500 because I know jack!@#@ about ATI cards and that's the earliest one that I knew was roughly a 3rd generation card.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.