Poll

Does a project need voice acting unconditionally?(Timeout: 45 days)

It is basic. All projects should have it
7 (18.9%)
It boosts a campaign much
24 (64.9%)
It is optional
3 (8.1%)
It is a luxury to have it
1 (2.7%)
It doesn't need it at all. Needless efforts
2 (5.4%)

Total Members Voted: 37

Voting closed: December 29, 2003, 08:25:20 am

Author Topic: Voice acting ... needed?  (Read 3346 times)

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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Voice acting ... needed?
This is just another poll. I am curious, because my project won't have voice acting, and I want to know what your opinion is about voice acting.

I picked the second choice.
« Last Edit: November 14, 2003, 08:26:06 am by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
Second choice too for me, it really add value to a campaign I think
MACHINA TERRA | FS/FS2 Campaigns list
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Offline Gloriano

  • silver dracon
  • 210
  • Oh
i voted second choice:)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Voted second too. It adds much more immersion to a campaign, but it's not needed to have a great campaign.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
#3.  I can read fast enough so i don't need it.  just as long as the mission designer put in the blank voice files
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 
Second choice...


   The babylon Project spoiled us, now we expect it for all future campaings (so when is the Inferno voice set comming out? :lol: )

   It should never be mandatory, but it certainly does enhance the gameplay...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline SnakeEyes

  • 25
  • Lost generation
hmmmmmmmmmm.....

DEFINATELY first choice. There's only one way to have the real feeling of a campaign and voice makes the difference IMO.
I feel like an exile......

 

Offline übermetroid

  • Current Father Of Samus
  • 28
  • He who dares wins.
Voice is very nice, but it is not needed for a good set of missions.
"This is your life and it's ending one minute at a time."

 

Offline diamondgeezer

I can sum up the need for voices in a single soundbyte:

"Remember to leave gaps in the action for messages"

What a ridiculous idea.

 
#3. Blank wave files prevent text-to-speech from knowing when to act, so remember that too. (Hmm, maybe RT's builds could be made to detect when a blank wav was played and ignore them?)

Oh, and leave enough time for each message to be read by it, otherwise they all will get cut off all the time when the next one comes!
The nick is not a typo, it's a pun.