Author Topic: Mikhael's high-poly Mjolnir  (Read 13549 times)

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Offline phreak

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Mikhael's high-poly Mjolnir
cant decide!!1

i like styxx's mapping better (prolly because its lit),  but i also like how GE did the glows around the beveled parts
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Offline Ulala

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Mikhael's high-poly Mjolnir
Hmm.. I like both of them. Either way, they 0\/\/]\[Z the old Mjolnir. Excellent work guys. :yes:
I am a revolutionary.

 

Offline Galemp

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Mikhael's high-poly Mjolnir
Fascinating! It's not quite as exciting as mine, but there are some parts I definitely like:
  • The Setekh gold chevron maps. :yes:
  • The caution stripes around the ring.
  • The Colossus texture where I used the Hecate.
It doesn't really show off the geometry as much, but I'll definitely take some ideas from yours. :D

Speaking of which... do you and/or Mik have AIM and/or ICQ? We need to get together and chat. My contact info's in my profile.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Bobboau

  • Just a MODern kinda guy
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Mikhael's high-poly Mjolnir
I like styxx's more, maps don't seem as distorted,
and I UV mapped that section if anyone want's it, I had to rebuild the interior bit but I tryed to keep it as close to mikhael's origonal as posable (useing a 50 division cylender so it maches the symetry of the model more), after spending a lot of time with it I think more detail could have been squeezed in useing the SCPs newer zbuffer format multable subobjects are now ok. a lot of the polys seem to be spent around sealing up booleans. remember when I say HT&L likes single subobjects I mean from a hierarcial perspective not a geometric one, as long as it can group the polys together into on rendering call it's happy
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Offline übermetroid

  • Current Father Of Samus
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Mikhael's high-poly Mjolnir
Dang.  This runs in game with HTL?  Im going to have to get a better computer.  GREAT JOB! ***** (5 stars)
"This is your life and it's ending one minute at a time."

 

Offline Styxx

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Mikhael's high-poly Mjolnir
Quote
Originally posted by Galemp
Fascinating! It's not quite as exciting as mine, but there are some parts I definitely like:
  • The Setekh gold chevron maps. :yes:
  • The caution stripes around the ring.
  • The Colossus texture where I used the Hecate.
It doesn't really show off the geometry as much, but I'll definitely take some ideas from yours. :D

Speaking of which... do you and/or Mik have AIM and/or ICQ? We need to get together and chat. My contact info's in my profile. [/B]


If you want to use any of my ideas on your map, go ahead, but I don't think I'll be working on the other sections now that you have them mapped (I'll just want to use yours, if that's not a problem). And I have ICQ, it's on my profile.
Probably away. Contact through email.

 

Offline Setekh

  • Jar of Clay
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Mikhael's high-poly Mjolnir
Quote
Originally posted by Galemp
  • The caution stripes around the ring.
[/B]


Heh, I noticed that too. "Watch out, I'm pointing a fricking huge beam in your face!"
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Gloriano

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Mikhael's high-poly Mjolnir
wow nice :yes: (Styxx and GE)
You must have chaos within you to give birth to a dancing star.- Nietzsche

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Mikhael's high-poly Mjolnir
ME LIKE!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Mikhael's high-poly Mjolnir
:eek::eek::eek::eek::eek::eek::eek::eek:

HOLY CRAP!
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Skippy

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Mikhael's high-poly Mjolnir
Want it want it !
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Offline mikhael

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Mikhael's high-poly Mjolnir
I have ICQ and AIM, both of which should be listed in my profile.

Bob, I try, at all times, to unify my meshes. If that means using a boolean and working some geometry around to seal it smoothly, that's what I do. I don't like having bits hanging near each other that don't share vertices, nor do I like have polygons that are hidden/occluded by other parts of a model (the Orion's spiky bits come to mind). In the original (30k) version, most of the polys were spent edging things or making them more round. The bulk of the geometry is fairly bare, leaving detail to the texture artists.  Only in places where there's a detail that I wanted detailed pretty clearly, did I spend geometry (like on docing clamps or hatches. the original has seven hatches and an internal beam generator).

Which part did you rebuild Bob, and exactly why? Everything should have been built with a multiple-of-five cylinder at its base, so you shouldn't have had to modify anything to keep the symmetry.
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Offline Bobboau

  • Just a MODern kinda guy
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Mikhael's high-poly Mjolnir
the very center, and I did that largly so I could just UV map one blade and repete it five times, if I wouldn't have pointed it out you probly wouldn't even see it, it doesn't seem as the center was made from a five based cylender, but I could be wrong
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline mikhael

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Mikhael's high-poly Mjolnir
I'll be damned, you're right: its a hexadecagon. I should have caught that during the initial modelling. I feel pretty stupid. I should have realized that when I saw that the fingers of the outer grinder didn't line up as nicely as the fingers of the inner grinder.
[I am not really here. This post is entirely a figment of your imagination.]

  

Offline Galemp

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Mikhael's high-poly Mjolnir
I noticed that too; I just chopped them off right before they joined to the ring. That let me mirror the outer fingers 5 times, and I mapped the central ring with a cylindrical map and 5 uv tile reps.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline mikhael

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Mikhael's high-poly Mjolnir
The horrible things you guys do to my meshes. :lol:

Man, I have to say, though, letting other people play with my meshes (especially on something I care so much about) is hurting my ego pretty bad. You guys keep finding things wrong. :D
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Bobboau

  • Just a MODern kinda guy
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Mikhael's high-poly Mjolnir
well at least your prety cool about it, doing things like this back in the day with TBP would have ended with my testicles in a jar
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Galemp

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Mikhael's high-poly Mjolnir
What's the big deal? I'm a big fan of sealing up Booleans, and I managed to work around your hexadecagon easily enough. :)

But I know the feeling. When something you like is mangled out of recognition, it is always a blow to your ego. :blah: *glares at StrattComm*
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Turnsky

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Mikhael's high-poly Mjolnir
if you want it to be mobile, dock an argo on the back end of it or somesuch..;)
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Offline phreak

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Mikhael's high-poly Mjolnir
The Satis works rather well for moving Mjolnirs too. *grins*
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