Author Topic: Modeling  (Read 3060 times)

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I have developed in interest as of late to get into modeling.  I was just wondering if any of you folks can give me some ideas of good programs and how to start

 

Offline Stunaep

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Right then. Start off by getting yourself a copy of a modelling program. You can get Truespace 3.2 for free, GMax for free as well, although it is very limited in functions, even if somewhat more easier to use than TS. I'll let someone else provide you with the links

Start off by reading some good books, unless you have a CG class in your school. Search Amazon.com or other similar places for guides to your modeling program. Internet tutorials are always good.

Finally, do some tutorials, and start experimenting. That is the key.
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Offline mikhael

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Tutorials, classes and experimentation, in roughly ascending order of importance. I cannot overstate the value of experimentation.
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Offline Stryke 9

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Or the rarity of proper classes...:doubt:

"Okay, kids, now this is what we call a button! And when you click on it, things happen! Magical, happy things!"

Also, one of the first things you'll wanna do (and keep doing pretty much permanently) is to look around online, find renders and models of the sort you really like and wanna do. And then rip them off mercilessly. It's good practice for finding out what works and eventually doing your own designs, allows you to bypass the "OMG TIHS CUBE I MAED IS TEH K00LES MOD EVAR" stage which is painful for all involved and deeply embarassing later in life (trust me, it lasted about a year for yours truly and produced some truly excerable rendering), and just in general gives you practice and basic training in features you might not find on your own.


It's also good to start with a fairly bad program (i.e. Truespace, that one Corel monstrosity, anything made for the 95/98 platform or sold for less than the GNP of Switzerland) and eventually progress onto software that doesn't suck (I got about a quadrillion times better at using MAX after two years of learning to be mildly effective at a package that was a solid sell in the mid-90s), but you also might not wanna subject yourself to that if you can get a decent program right off the bat.

Mostly, it's just a process of time, though. Once you've got the basics down, know how to edit meshes and know more or less where all the plugins and functions are kept, it'll just slowly evolve. Very slowly. And annoyingly, because you won't be able to find half-decent critiques of your work most of the time for love or money.
« Last Edit: November 17, 2003, 09:24:01 pm by 262 »

 

Offline karajorma

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There's a small list of programs used by modders in the modding section of my FAQ that you may find useful. Links to downloads for the free programs like TS and GMax are included.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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TS keeps looking for files in*.bmp format.  is there an option in the probram to look for these in *.pcx format or do i have to get a program to do that myself?

 

Offline Taristin

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Nope. You'll have to convert the maps to BMP, JPG, or TGA...
Freelance Modeler | Amateur Artist

 
is there a good program that i can do that with?  or do i have to use that kadok imaging POS and do it one my one?

 

Offline karajorma

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Irfanview (I believe you can find it at http://www.irfanview.com/) Best image viewer bar none. Will convert all your textures in seconds :D
« Last Edit: November 18, 2003, 05:32:51 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
anyone one know of a decent paint program that i could download to make textures?

 

Offline Turnsky

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Quote
Originally posted by StageTech
anyone one know of a decent paint program that i could download to make textures?


well... free would have to be THE GIMP... but otherwise paintshop pro, and photoshop are good alternatives, if a little pricey ;)
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Offline Carl

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stagetech, remember these things before you get too far into this:

1. this hobby is very expensive. if you want your stuff to look good, you'll probably need several programs, and that can run into the hundreds or thousands of dollars.

2. there will be alot of hard, painful work, and many a tear shed over hours of lost work. and you will loose work.

3. this ain't no weekend course. it'll take years to get it right.  if think your work looks good, look at it again after another year.

just keep these things in mind.
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Offline diamondgeezer

Certainly it can be expensive. I have TS 5, Max and Lightwave, as well as PSP7 and PS7. I can barely use any of them. Luckily, I 'shop' in the right places ;7

 
I have free time, and I want to learn what I can... Knowledge is the ultimate high

 
If you've ever done Technical Drawing or whateever in school, and done a bit of CAD work, I'd recomend Rhino 3D. Its not much of a rendering program -use truespace 3.2 (free=good) for that- but Rhino is much easier to use than truespace for modeling, because its interface is a lot like a cad program (ie autosketch). In general, to make an object you create a curve, then interact it with other curves - there's lots of options and techniques to do this, such as revolve, rail sweep, lofting. Once you have a few surfaces, you can get solid objects.

 After about 1 hour in Rhino's tutorials, you should be able to put out a reasonable model.
Though there's a lot to learn, i've been using rhino for a year and still don't know how to take advantage of all the features.

The evaluation for rhino is free:
http://www.rhino3d.com/download.htm

Generally, I build my models with Rhino then render in Truespace.  Truespace has more detailed lighting and texturing options.
If you just want to render freespace stuff then you'll just need Truespace. After you've rendered the models, you'll want a program like Paint Shop Pro, to add things like background nebula's, weapons fire etc. PSP takes a while to get to know well, the layers feature is a bit confusing at first, though extremely powerful once you get to know it.
I'm not sure how much PSP costs - my dad got it from his work -  but its probably quite a lot.
« Last Edit: November 20, 2003, 05:40:08 am by 671 »

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