Author Topic: Sea Patrol - Almost a Render  (Read 8728 times)

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Offline an0n

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Sea Patrol - Almost a Render
*cums*

That'd be feckin awesome.

An invisible ship dozens of km's 'up' with 2 huge beam-cannons sweeping across the surface of the planet and you trying to guide dozens of transport ships through a ****load of fighters and swarms of space-to-ground bombs.
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Offline Vasudan Admiral

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Sea Patrol - Almost a Render
Quote
Originally posted by Drew
so what happens when you hit that water?
*clunk* i can imagin :)

actually, we already thought that through and have a plan that will not only keep the AI from hitting it (in theory) but also make it appear much more like water upon impact :p
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Offline Black Wolf

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Sea Patrol - Almost a Render
Quote
Originally posted by an0n
*cums*

That'd be feckin awesome.

An invisible ship dozens of km's 'up' with 2 huge beam-cannons sweeping across the surface of the planet and you trying to guide dozens of transport ships through a ****load of fighters and swarms of space-to-ground bombs.


Lose the space bombs - they'd burn up in the atmosphere, and be goiong way to fast (because of gravity) to be usable in a game situation - other than that, well, let's say it's even more fun to play than to discuss :D

Quote
Originally posted by Drew
so what happens when you hit that water?
*clunk* i can imagin :)


Well, while we don;t have a splash sound or animatin yet (in fact, we haven't figured out how to do it quite yet) you most assuredly don't go clunk :) You go under, start taking serious damage and either get out again, or die.
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Offline an0n

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Sea Patrol - Almost a Render
Quote
Originally posted by Black Wolf


Lose the space bombs - they'd burn up in the atmosphere, and be goiong way to fast (because of gravity) to be usable in a game situation - other than that, well, let's say it's even more fun to play than to discuss :D

You could use the SSM and a bunch of Tempests.
Quote
Well, while we don;t have a splash sound or animatin yet (in fact, we haven't figured out how to do it quite yet) you most assuredly don't go clunk :) You go under, start taking serious damage and either get out again, or die. [/B]

You could make it so if you die under the water, it runs a special movie showing a small explosion in the dark depths of the water, an escape pod shooting up past the camera to the surface, then a pilot sat on top of the pod eating some emergency rations and watching the sunset.
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Offline Setekh

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Sea Patrol - Almost a Render
Real nice one there, Flipside. :) Welcome to the highlights!
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Offline TheCelestialOne

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Sea Patrol - Almost a Render
So, you guys need a FREDder or what? ;)
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Offline Fineus

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Quote
Originally posted by Black Wolf



Well, while we don;t have a splash sound or animatin yet (in fact, we haven't figured out how to do it quite yet) you most assuredly don't go clunk :) You go under, start taking serious damage and either get out again, or die.

Say, what's under the water? I don't suppose you could get some kind of particle emmission underneath it to simulate being under water could you?

Excellent stuff btw, really excited about this I am!

 

Offline FreeTerran

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Sea Patrol - Almost a Render
hey realy nice could you share this with us ?
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Offline Black Wolf

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Quote
Originally posted by TheCelestialOne
So, you guys need a FREDder or what? ;)


You were serious? Awesome! :) We're always on the look out for fresh mea... err...talent :D. Registration at F2S is essential, because that's where we're hosted. I'd say you've been in the community long enough to know what makes a good FREDder, so I think we can forgo the traditional sample mission ;). I'll PM you the internal password, and get you set up with the OR VP and a mission outline as soon as you're ready :)

Great to have you aboard :D
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Offline TheCelestialOne

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Registered under the nick TCO :D
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Offline mikhael

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Sea Patrol - Almost a Render
Quote
Originally posted by Black Wolf

Lose the space bombs - they'd burn up in the atmosphere, and be goiong way to fast (because of gravity)


Not necessarily. If Shivans were smart (and I think they are) I'd say that 'space bombs' for planetary bombardment would be nothing more and nothing less than large asteroid chunks dropped indiscriminately. You get more bang for your buck, as it were. Asteroids are free and large one will create huge areas of devestation.
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Sea Patrol - Almost a Render
an idea for under the water, make a place with lot's, and lot's of random firing thingy's at certain points, and make those thingy's make a sound of wirling water, and have it gives damage and a major push/pull.


am i making sence here?
just another newbie without any modding, FREDding or real programming experience

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Offline Beowulf

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Sea Patrol - Almost a Render
Most impressive! Well done, keep up the good work! :)
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Offline Sheepy

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Sea Patrol - Almost a Render
kasperl .... no :)

Looks sweet btw
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Offline Hunter

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Sea Patrol - Almost a Render
Going underwater seems a bit extreme, not to mention a real workload.  Play Aquanox eh? :P
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Does this mean Twisted Infinities will involve gravity accurate ground targets? meaning buildings and vehicles thta act like they re moving on teh ground, or at least don't look like they are floating in space?

   Can this be used as a basis to revivie the Battletech mod Combat Federation? Or is ShadowwolfIH already a member and this is a precurser?
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Offline Flipside

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Sea Patrol - Almost a Render
LOL Well, at least we promise, no real torpedos, maybe lots of wuvly fishes though ;)

Flipside :D

 

Offline Drew

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Sea Patrol - Almost a Render
Quote
Originally posted by mikhael
Asteroids are free and large one will create huge areas of devestation.

more than a 100 gigaton nuke? ;7
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Offline Lightspeed

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Sea Patrol - Almost a Render
they use beam cannons, which has proven to be rather effective ;)
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Offline mikhael

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Sea Patrol - Almost a Render
Quote
Originally posted by Drew

more than a 100 gigaton nuke? ;7


Gigaton nukes would be expensive. Deoribiting a 500m asteroid would render the planet uninhabitable for a while. Combine that with some crazy beam action et voila! surface devestation on the cheap.
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