Airliners are generally a pain in the arse to model. Getting the right scales for wing span, body cross section etc is pretty difficult. The only way to tell really, is by looking at lots of photos.
Given that there's been a lot of press coverage of concorde recelty, i thought it would be the perfect aircraft to try and model - and a nice tribute too, given its retirement.
I spent all of Sunday making this.
http://www.angelfire.com/stars4/beatspete/concorde/rhino_1.jpghttp://www.angelfire.com/stars4/beatspete/concorde/rhino_2__burners.jpghttp://www.angelfire.com/stars4/beatspete/concorde/rhino_3__under.jpgBasic views of the model in Rhino. I got this far by sunday night.
http://www.angelfire.com/stars4/beatspete/concorde/ts_high_1.jpghttp://www.angelfire.com/stars4/beatspete/concorde/ts_high_2.jpgThe first two renders in truespace. The model used here is about 50000 polys. I've modeled some internals of the engine, front crompressor vanes and stage 1 compressor, but they are really unessecarry polys so they aren't included in the mesh for Truespace because it has a habbit of freezing.
http://www.angelfire.com/stars4/beatspete/concorde/ts_high_clouds.jpgAgain in truespace. Extra Chrome.

I made the background with lunacell, though its not perfect by far.
And....
(289kb)http://www.angelfire.com/stars4/beatspete/concorde/Copy_of_spin.gifThis is an upated version of the model, including windows now.
Yestardy I added in a few more minor details, extra antenae, improved engines etc. I'm about ready to texture it, but i suck at making texture maps.
Future plans are for a "ground model". This would include landing gear, flaps extended, and the famous dropped nose.
I'm going to try to make an animation out of it, I can make basic things in truespace, but I'm not sure how to change a physical property in a frame. I know your supposed to use the key-frame editor, does anyboday have any tips/ know a tutorial for it? I bassically want:
1. Acceleration down runway
2. Acceleration in rotation for the nose to come up/
3. Acceleration in vertical speed.
4. Constant vertical speed, still accelerating forward.
I can do these individually but not as one annimation.
