Author Topic: New Jump Gate  (Read 3468 times)

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Offline Killfrenzy

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Quote
Originally posted by mikhael
Odd how so few nodes (which are just natural jumpgates, no?) were well protected.


And since when has GTVA command been any good at defending anything? :D
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Offline mikhael

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Exactly, Killfrenzy. So why would they suddenly start using their brains? It doesn't make sense.
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Offline Killfrenzy

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But let's give them the benefit of the doubt that somebody had their head screwed on and armed it. :)
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Lynx

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Armament=no no

Keeping a sbspace tunnel open would probably need all the energy, so beam wepons would be useless while somethings coming through, perhaps some smaller pulse weapuns but not more. Since beam weapons use much energy, are big and clunky, complicated and expensive, it's fair to assumethat they are only found on ships which need it and I think this Stargate doesn't fly around and attacks ships. If it was well defended, there'd be some Mjollnirs near it, a spacestation with a wing of fighters or a starship permanently assigned to it.
Putting beams on everything nly because they're cool is a VERY bad idea. I'm not talking about realism here; but it should at least make some sense.
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Offline StratComm

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On the contrary, with a natural jump node it seems that there is no real control over entry and exit vectors, and things like mlojner cannons are expensive and weak.  If you've already got a structure built around the node (that controls the vector of entry and exit as well) there is very little reason not to arm it.  The turrets don't have to draw off of the station's power source (though I think they should, it'd make sense to have an extra reactor in there anyway in case of primary failure) but they would be more fixed than node defenses.  I think such a station should have a connecting actual installation connected to it, with fighter facilities and all as well, but the gate itself might as well be armed.

The other thing is, how do nodes interact with the gravitational forces within a solar system?  Do they always exist at a fixed point, while planets orbit nearer and farther away?  Or do they orbit like a planet would?  If they are fixed, then then permanently stationing defensive guns around a node would be impossible, as they would eventually fall in towards the star.  If they orbit, then sentries could orbit with them, but I would think that it would be very difficult to maintain their exact location around and alignment with the jump node.  If you have an artificial structure around the node already, then mounting guns on the structure controlling the node keeps those guns pointing where they should, and it keeps them pointing at exit vectors.
« Last Edit: November 23, 2003, 04:30:31 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Killfrenzy

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Just a point, if we're moaning about realism, then every energy weapon that's called a 'laser' should be a beam. :p
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat