Author Topic: FS2 rules all  (Read 8081 times)

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Offline diamondgeezer

I've finally gotten around to setting up the avi versions of the movies and getting them to play. You know what occoured to me as I watched the intro? FS2 rules. It's a ****ing awesome game and I love it to little tiny pieces.

Discuss

 

Offline Beowulf

  • 27
Quote
Originally posted by diamondgeezer
I've finally gotten around to setting up the avi versions of the movies and getting them to play. You know what occoured to me as I watched the intro? FS2 rules. It's a ****ing awesome game and I love it to little tiny pieces.

Discuss


Post Of The Day
Never Forget

"It is always better to avenge dear ones than to induldge in mourning. For every one of us, living in this world means waiting for our end. Let whoever can win glory before death. When a warrior is gone, that will be his best and only bulwark."
                               --Beowulf


"... and no, real life sex is not just a myth. You just need to come out of your house once every while..." ~Tiara

YeeeeHoooooh! is the mood of the day. :p

 

Offline Lynx

  • 211
Agreed the intro is ****ing awesome; anyone knows where I can get the music from it?

But frankly, it wasn't nearly as good as FS1 or other spacesims. In FS1 the grey interface was much more militaristic and immersive, FS1 ships were way better(both Vasudan&Terran) I mean just look at the Vasudan fighters in FS2; they are amorphous...things. There are other ways to make ships look more modern than to simply smooth them. The FS2 terran fighters are awfully smooth...like soap....
The super ships were far too big, too. Given the low speeds in FS they looked as if they were sitting in space even when they moved;   they shouldn't have made bigger ships than in FS1, mayve the  ship designers tried to compensate something? :D

 The feeling in FS1 was better too - it was very technical, dark; and the way it's tech looked, it wasn't über tech like in FS2, and everything looked rather uniform and fitted well together, it had those subtle similarities in the ship models so that you instantly knew that they are from the same design lineage, bot in models and textures. Fs2 seemed as if multiple people were working alone on parts of the game without looking what the others did.
The story was good, but not special. It has its moments - the last mission for example is awesome.
The beam weapons are very cool, but one thing  I didn't like about some of the weapons - the names. I mean "Subach" that sounds stupid. If they'd taken a more technical term like simply "X-ray laser" that wouldn't sound half as lame.

Just my oppinion:)
« Last Edit: November 22, 2003, 12:26:28 pm by 1264 »
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline diamondgeezer

Sounds like somebody needs a Space: Above and Beyond mod for FS2 :nod:

 

Offline Lynx

  • 211
You read my mind;7
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Solatar

  • 211
Well, vanilla fs2 has better graphics than some modern games and fs2_open is really starting to kick ass.:D

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Even the intro movies in FS1 were better, smoother. :nod: Can anyone reason for that?
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Beowulf

  • 27
Quote
Originally posted by Lynx
Agreed the intro is ****ing awesome; anyone knows where I can get the music from it?

But frankly, it wasn't nearly as good as FS1 or other spacesims. In FS1 the grey interface was much more militaristic and immersive, FS1 ships were way better(both Vasudan&Terran) I mean just look at the Vasudan fighters in FS2; they are amorphous...things. There are other ways to make ships look more modern than to simply smooth them. The FS2 terran fighters are awfully smooth...like soap....
The super ships were far too big, too. Given the low speeds in FS they looked as if they were sitting in space even when they moved;   they shouldn't have made bigger ships than in FS1, mayve the  ship designers tried to compensate something? :D

 The feeling in FS1 was better too - it was very technical, dark; and the way it's tech looked, it wasn't über tech like in FS2, and everything looked rather uniform and fitted well together, it had those subtle similarities in the ship models so that you instantly knew that they are from the same design lineage, bot in models and textures. Fs2 seemed as if multiple people were working alone on parts of the game without looking what the others did.
The story was good, but not special. It has its moments - the last mission for example is awesome.
The beam weapons are very cool, but one thing  I didn't like about some of the weapons - the names. I mean "Subach" that sounds stupid. If they'd taken a more technical term like simply "X-ray laser" that wouldn't sound half as lame.

Just my oppinion:)


Subach is the company name!

How dare you rip apart FS2?!!! :wtf: ;)
Never Forget

"It is always better to avenge dear ones than to induldge in mourning. For every one of us, living in this world means waiting for our end. Let whoever can win glory before death. When a warrior is gone, that will be his best and only bulwark."
                               --Beowulf


"... and no, real life sex is not just a myth. You just need to come out of your house once every while..." ~Tiara

YeeeeHoooooh! is the mood of the day. :p

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Where can I get the moviefiles from both games?
Can they be extracted? I don't want to replay everything..just watch the movies again.
Is there a riping, converting program out there?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline magatsu1

  • 210
Subach "HL-7"

Whenever I got the urge to buy another space shooter, or general flight game, I would be like
"is/ will it be as good as FS2 ?"
I don't think I've bought a Space game for about 2 or 3 years now !

I got FS1 & 2 at the same time, and didn't like the first game.
They play much the same, but the sequel has better graphics, sound (much better s/fx) and generally seemed more polished.
The sound f/x for the beam cannons alone are great!

Basically, FS2 did what every good sequel should.
Blitzerland: Knows what he's talkin' about

 

Offline Windrunner

  • 210
  • The Hammer.
The intros and movies are something that i allways look forward to in a game. And the movies in FS series are something that allways amased me.
Staffmember: Hard Light Productions
I said a lot of things.  Some of them were even true. - Aldo_14

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Lynx is right in some of his opinions. I agree escpecially the
issue with the strange new vasudan fighters. ( I really loved
the anubis from FS1).

But what I really liked on FS2, and it still is fascinating me every
time for new, are those beam-weapons. I find them amazing when
I saw such things first in Babylon5, and now here is a game were
you can make incredible ship-to-ship battles, which degrades the
fighters to a fare more defensive (and realistic) role in my opinion,
I mean they stand way beneath (in the hierarchy) the cap-ships in
battle.

I remember FS1, were the Galatea and that demon fired on each other. It was kinda a boring and looked like they throwing furballs on
each other. Now in FS2 there are really realistic battles.

What I personally dislike, is that every time some game-producers
made a sequel (not sure this the right word, in mean when they
continue in a story), they choose the civic-war-stuff ! It wasn't that
good in WC4, not good in Silent treat and I found it not good in FS2.

Pls don't get this wrong, all of them were good for themself, but why
not fighting Aliens, when people create such good spezies like the
shivans. (or the Kilrathi :D , unfortunately they were defeated and
so quit more or less the game).

When I wanna see humans fighting humans, I watch CNN or something. Is it really necessary to show us how bad humans
are after all ?

Well, that is my opinion.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
We'll always be fighting each other in some way. It's in our nature.
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Humans are bad, bad ...so sit...roll...give hand...now die...yes good human. ^_^
(Maybe Shivan view of humans)

For one thing you are right Starman...humans fighting humans is a quite strang concept for every normal thinking person...but thats also a reason why its so commonly used in computergames...they want to shock people...play with there feelings.

Capshipbattles...to bad that you haven't seen the capbattles I have made just for fun...that looks good even without the beams.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Maybe I should send you the missions from my FS2-Campaign,
there you will see some realistic battle and the role of a fighter
for good (dangerous places there) :-)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
*still wuvs FS1*
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Lynx

  • 211
FS2 has the better engine than FS1. Thats the only real adcantage over it's precedessor.:p
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Solatar

  • 211
Quote
Originally posted by Lynx
FS2 has the better engine than FS1. Thats the only real adcantage over it's precedessor.:p


*grabs the port*

Problem solved.:D at least for me...:)

 
Let's not let this thread go back into oneos those FSx is beter than FSx ones alright !( too many inthe past)

   They both were adequate for their times, and now the SCP people are working thier magic to make sire the unsurpassed space flight sim of the last 6 years  REMAINS unsurpassed!

I've played many space flight sims and also my share of RTS games involving space (which quickly bore me to tears cause I want a piece of that action!), but have NEVER found a game that can satisfy my craving for space fighter combat like FS2 (though I continue to look). TRUE other games may contain elements  find superior, BUT bottom line, I don't play them, they aren't good enough to occupy my time and energy. Plus with eaise of moddability and excellent gameplay FS2 is my Sci-fi game of choice (at least until whiz kids gets their heads outta their asses and lets battletech go back to the clan era and evolve those lovely mechs for maximun carnage)...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
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Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Well could now start a something about what game is better or not and why and why not...but thats not my interest.

My interest is...has anyone managed it to extract the FS1+2 movies so that you can view them without playing the game.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"