Author Topic: Invisible Lasers/Sun  (Read 2147 times)

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Hey all,

I just re-installed FS2 today and updated it as usual.  I downloaded the latest builds and all of Lightspeed's shinmaps.  I didnt know where to put them so I just dumped them into the main folder...

anyhow, when I began playing, I noticed that when I fired primaries, I could see nothing.  I still heard the sound and saw impacts though.  

Also, I was looking at the orientation of the ships and the sun, there was no sun...There is still the brightness increase when I look at where it should be, but it cant be seen.

Anyone seen this before?  (Sorry if it has already been posted havent been here in a while...)
Ich kann nicht eine Sache des Deutschen sprechen!!

 

Offline Sticks

  • 29
Greetings,

What operating system? OpenGL or DirectX? What is your video card?
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline Lightspeed

  • Light Years Ahead
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heh that makes sense.

You'll have to enable 32bit textures and 32bit mode in order to see any of the improved effects ;)
Modern man is the missing link between ape and human being.

 

Offline Trivial Psychic

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I think the readme for the 3.5.6 (a or b) VP file should include a line that tells the user to use the -t32 tag and which builds support that tag.  Also, all new build packages should include RT's Launcher V3.1 so that the tags can be activated automatically.

Later!
The Trivial Psychic Strikes Again!

 
Crap forgot to replace -t32.  Took it out to test something.  Lemme try it...
Ich kann nicht eine Sache des Deutschen sprechen!!

 
K...still not working.  I added -t32, i get an error saying its an unrecognized command.

Direct3D8
GeForce 4 Ti4600
1024x768x32
Ich kann nicht eine Sache des Deutschen sprechen!!

  

Offline Drew

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    • http://www.galactic-quest.com
dude, drop the maps into your data-->maps folder.....not the main dir...
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

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Offline Trivial Psychic

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Quote
Originally posted by JBX-Phoenix
K...still not working.  I added -t32, i get an error saying its an unrecognized command

Then you're using a build that doesn't support -t32.  Only the "_t", the version without an alphabetical extension, and the 11_18_2003 builds support it (from my experience).  Also, if you choose _t, you have to use the -htl flag as well, otherwise it won't run.

Later!
The Trivial Psychic Strikes Again!

 

Offline Drew

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    • http://www.galactic-quest.com
Quote
Originally posted by Trivial Psychic

Then you're using a build that doesn't support -t32.  Only the "_t", the version without an alphabetical extension, and the 11_18_2003 builds support it (from my experience).  Also, if you choose _t, you have to use the -htl flag as well, otherwise it won't run.

Later!


to correct you TP, you dont need to use the -htl flag to run fs_open_t.exe.
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 
Got it working now

Had to do a little digging to find the most up to date launcher and build. :doubt:
Ich kann nicht eine Sache des Deutschen sprechen!!

 

Offline Trivial Psychic

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Quote
Originally posted by Drew
to correct you TP, you dont need to use the -htl flag to run fs_open_t.exe.

Odd... Bob said it wouldn't work without it when he first made it.  It was in fact, my lack of knowlege with the launcher, command line tags, and the proper use of these that kept me from using the _t.  I didn't know that the tags weren't being applied if I didn't run the game through the launcher.  Of course, 3.1 fixes this.  In any case, before I discovered this, the _t would crash as soon as I entered the techroom or commited to a mission.  This would seemed to have been a response to the -htl tag not being activated when I ran that build.  Using this and the -t32 tag got the build and the new effects working.  The only thing I can think of (assuming you are correct) is that either A, the _t will work without HT&L, but only under certain hardware configurations, or B, a later "_T" build was made (circa fs2_open without any extension) that solved that problem, which you have and which works without HT&L.

Later!
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

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the original _t build crashed if not using the -htl command line
Modern man is the missing link between ape and human being.