Author Topic: Question About Asteroids  (Read 4479 times)

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Question About Asteroids
Okay, I'm sorta new at FRED(only have FS1 working on getting FS2), but I hope someone can answer my question.  I'm making a campaign and have set one mission inside an asteroid field.  Now, the mission is to protect a ship, how do I get the asteroids to stop moving so the ship won't be killed so damn quick?
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Offline boewolf

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set the average speed of the asteroid to 0, by memory anyway.  hang on and i will cheack....

 

Offline boewolf

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yep.  in the asteroid menu option there is a average speed setting.  set this to 0 for no speed.

 

Offline magatsu1

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FRED2:

help topics-editors-asteroid field

don't know about FRED.
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Oh okay I think I have it figured out.  I had the speed set to 0 but I think I had the ship marked as protect and escort, or does that not have anything to do with it?
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Offline Galemp

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'Protect' will stop it from being attacked by enemy ships. 'Escort' adds it to your escort list, and tells you when asteroids are targeting it.

If you want to make the mission easier, make the field larger and lower the density so you have fewer asteroids slinging around. You can also lower the average speed, as Magatsu said, though an average speed of 0 will leave the asteroids motionless.
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Offline Solatar

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Pretty sure there are two kinds of asteroid fields, set it to passive.

Wait, I think that's just in fs2 though. For fs1 just set the speed to zero.:)

 

Offline TopAce

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Even the 'passive asteriond field' attacks any ship nearby. Just not as intensively as an active one.

Try setting the asteriod density lower.
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Offline Solatar

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I've never seen a passive asteroid field attack a ship. Ever. Even with high density.:doubt:

 

Offline Sesquipedalian

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Quote
Originally posted by TopAce
Even the 'passive asteriond field' attacks any ship nearby. Just not as intensively as an active one.
False.  You can crash a ship into an asteroid, but that's about it.
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Offline TopAce

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But I remember what I experienced. No matter. Don't care. If your passive asteroid field remains calm, be happy.
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Offline diamondgeezer

Again Ace mate, this one's in your head, not the game. The whole point of the passive field is that it just sits there. Any occasional asteroid attacks from a passive are accidental (I've seen maybe two or three in all my time with FS2).

Now, ye of the very long handle, if you read the help file it will explain the virtues of the inner and outer asteroid box. Setting an inner box inside an active asteroid field will create a safe zone where ships will not be attacked. As V put it, this is handy for hiding a station inside an active field :nod:

Oh, and I'm liking this term 'attacking' for asteroid impacts. Must remember to shove it in to a mission somewhere :)

 

Offline TopAce

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Quote
Originally posted by diamondgeezer
Again Ace mate, this one's in your head, not the game. ...
Any occasional asteroid attacks from a passive are accidental (I've seen maybe two or three in all my time with FS2).

.....


Whatever you say, DG, I have seen a passive asteroid field attacking an Orion destroyer while creating a mission for ITHOV. Maybe you played with smaller ships.
But I was not hallucinating, so I KNOW that a passive field can even attack a bigger ship.
But that was quite a time ago, it is imaginable that I accidentally pressed 'Cancel' instead of OK when I made the change. :)
OK, I will make another test. Maybe that will be the most optimal.
« Last Edit: December 08, 2003, 02:55:56 pm by 1079 »
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Offline Solatar

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Maybe you had the wrong type set...passive fields do not attack things, period. There is no argument. You messed up somewhere.:)

 

Offline TopAce

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Further comments are to be expected after I re-tested this asteroid field thingy.

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