Author Topic: Design a destroyer  (Read 107341 times)

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Offline Ashrak

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oh you guys :)
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Offline Ryx

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I just wanted to use this background...
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Offline Ashrak

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uhm gimme model in lightwave and ill make you a render ;)
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Offline Sheepy

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is this dead?
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Offline Taristin

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If I ever get my PC up and running again, I'm going to try and be like Ryx... :p
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Offline Ryx

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Quote
Originally posted by Sheepy
is this dead?


Finished adding turrets. I thought, I'd try to make textures for it. That's the "hold up".

I just love making textures. :rolleyes:
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Offline Taristin

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We all do. :)  That's why I rip them from others... *glares at KT and the Aotd files*
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Offline Bobboau

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I stoped work on mine becase I couldn't come up with good textures
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Offline JC Denton

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There shall be revisions coming sooner or later for mine, and FYI that piccie I posted earlier is a side view.  I generally make a starboard profile, then start filling in details.
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Offline aldo_14

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(sorry...thought I'd cancelled this)
« Last Edit: January 11, 2004, 05:31:59 pm by 181 »

 

Offline aldo_14

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On the subjetc of textures....anyone want these?

I've decide to uv map the ship in places, rather than use tiles.  The amount of detail makes it extremely tough to match the 'seams' otherwise, in the majority case.

i know they're jpegs, but the compression is at minimum, so i hope there's no real loss in detail.  Apologies for the size.





NB:  Probably need work to roughen them up still, also scratch, etc marks.  It's surprisingly tough to design generic textures that actually work and UV properly - that's why I'm changing to templates. I have olderbackups in photoshop format if anyone wants them.
« Last Edit: January 11, 2004, 05:31:20 pm by 181 »

 

Offline Taristin

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I think I can probably use those lights. Please don't take them down for a while... seeing as I can't DL to this PC. pleeeeeez
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Offline aldo_14

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No reason to take 'em down.

Although i could have sworn those lights were meant to have more 'glare blur' around them..............NB - should add that they're all suppossed to tile fine- even the second one.

 

Offline Bobboau

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that second one looks great, do you have a version of the third one without the lights?
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Offline aldo_14

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Think so.  Needs mirrored, though.  Gimme a sec.


i have a layered photoshop version as well - IIRC the 3 different areas of shading and the backgrouhnd are seperate on it.
« Last Edit: January 11, 2004, 06:06:44 pm by 181 »

 

Offline Taristin

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I would just use the flamingpear effects on it anyway, for the glares... :)

Thanks, I wanted a diferent light map for some ships.
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Offline aldo_14

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The glares need a lot of work,regardless... i kinda bodged it, just copied the lights onto a lower layer and blurred it.  Should have done each one with the airbrush seperately, but I was tired.

Meh.

 

Offline Sandwich

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Quote
Originally posted by aldo_14
The glares need a lot of work,regardless... i kinda bodged it, just copied the lights onto a lower layer and blurred it.  Should have done each one with the airbrush seperately, but I was tired.

Meh.


Why not just add a layer glow effect to the lights layer?

Also, randomness is good; what're the chances that all those rooms would have their lights on at the same time? ;)
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Offline aldo_14

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Quote
Originally posted by Sandwich


Why not just add a layer glow effect to the lights layer?

Also, randomness is good; what're the chances that all those rooms would have their lights on at the same time? ;)


Er...didn't think of it?

Said I didn't put much effort into the lights, anyways.

  

Offline Knight Templar

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