Author Topic: Design a destroyer  (Read 107929 times)

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I have a battleship that is fully operational... I call it the GTVA Wachabe... Interested? It is more of a cap though... It fires meson bullets, and it has anti-matter beams for offensive capabilities... Defensive it has Maxim CIWS, and AAAF... A fighterbay.... It has destroyable geometry for full gaming experience.... All LODs are done.... I used the Orion class ships textures to give it that FS2 Terran feel... Want pix... Let me know...

 

Offline karajorma

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Put up pix. Let's take a look :)
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:cool: This is v1.2, and is very stable... Playable as you see in the FS2 SCP... I am currently adding more detail to her, so that I can take advantage of the full capabilities of the SCP...
It is 2.1 km which is a little smaller than the Hecate, but still packs a wallop!
;7
« Last Edit: July 12, 2004, 10:15:32 pm by 1929 »

 

Offline Sandwich

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In my honest opinion, those textures could be improved greatly. But I like the design of the model, from what I can see... a bit hard to tell from the pics though.
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Offline karajorma

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Yeah. Orion textures do not do that ship justice :)
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Offline aldo_14

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I'm not sure Orion textures can do any ship justice.

 
Well... I made her about a year and a half ago... I am redoing LOD0, and modifying textures down to one texture... uving is going to be fun.... I orignally made her to take the place of the Orion.... I had a bit of a battle to decide on the fly of what textures I would use... Currently drawing my own textures, and then after have to bake them... Not sure on color scheme though.... So other than the harmonious rejection of the textures(LOL) ... Suggestion on textures (Before I get too far ahead on my current textures)? What are the general thoughts the model itself? I got 1 thumbs up on design (thx by the way)... Eventually I am going to have it right, and use her in my mod. Thx for the info though.... I can use that to get an idea on how I can make her better! :P

 

Offline Ryx

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Edit:

Some stuff prompted by Kazan.
« Last Edit: July 13, 2004, 05:19:49 pm by 263 »
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Offline Taristin

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ooh. freaky-cool
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Offline Kazan

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Ryx and StrattComm -  I WANT THOSE SHIPS

For The game I am designing to be native to the Ferrium Engine!
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Offline Ryx

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polycount about 1000.

Still some stuff work out. Will redo the smoothing groups  later.
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Offline Kazan

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he's ressurecting the nautilus! YAY :D
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Ah, yes, the Nautilus was easily the best destroyer in this thread imo. Good to see its making a comeback :yes2:
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Offline Ryx

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Quote
Originally posted by Kazan
he's ressurecting the nautilus! YAY :D


It's the one you wanted. I'll work on the other on my own. *shrug*

Edit:

« Last Edit: July 14, 2004, 04:15:43 pm by 263 »
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Offline Kazan

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do you have the models for the other ones I wanted too?

(PS: I could use your modelling skils for more than just that if you are willing -- I need more than just 1 type of each size)
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Offline Ryx

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Quote
Originally posted by Kazan
do you have the models for the other ones I wanted too?

(PS: I could use your modelling skils for more than just that if you are willing -- I need more than just 1 type of each size)


If you're refering to what you labeled cruiser and corvette, then it's the  Nautilus really. I didn't like the way the tower/fin worked out so I removed it, so I could make another one. It was still a destroyer class, just not finished.

If you still want a cruiser/corvette from the same mesh, then that shouldn't be too difficult.
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Offline Kazan

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yeah I was the cruiser and corvette as they looked like in the screenies as possible


TYVM

(/me wishes he had the modelling skills to do this)
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Offline pyro-manic

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Ryx: Destroyer looking very cool now - keep it up! :):yes:

stithe2000: The design is good. :yes: It probably needs more details, and the textures are hideous, but it's promising. :)
Any fool can pull a trigger...

 

Offline Ryx

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Offline Kazan

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looking awesome

I _MUST_ learn to how do this :P
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