!%$#
IE just managed to destroy my post with pictures, so now I can write it again and search for my pictures on tynipic. Now.
First of all, these models are unoptimized, as they are work-in-progress. To retain symmetry, I slice all my models into two, remove the side I was not working on, then I mirror-copy it, attach it and weld the middle vertices. This makes unneeded polygons on flat surfaces in the middle. I WILL remove these polygons when the model is finished.
Second. The Nimbus and the unnamed destroyer has so many polys, because it is hipoly. The front section was made out of a sphere, the bridge is also quite rich in polygons (I'll show you a wireframe picture), and those rotational turrets are 400 polys each! The destroyer has 8 of these => 8*400=3200 polys. For FS2, I will optimize my models. And you're right, i could decrease the polycount while retaining the original form, but close-up, it will be not so smooth or what's supposed to be curved would be flat (like in the case of Aurora, where I decreased the polyount from 5000 to 1700).
Now, some pictures of the latest version of Aurora, due to Sandwich's demand:


And a comparison with the GTD Hecate and the GVD Hatshepsut Also, note that the Aurora is
3 km, this was necessary as it was too small otherwise. It is now almost 7000 polygons
