Author Topic: Design a destroyer  (Read 107488 times)

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Offline knn

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Quote
Originally posted by Sandwich
Nope. Although my heart is still set on #3 for FSU, that ship is a fine looking model. :)


You mean the Aurora?

Quote
Originally posted by aldo_14
I'm not keen, TBH I think the first one looks a bit disorganised in terms of design / layout (no offense intended, technical quality looks very good). The second one looks promising, can't really judge until there are textures  


If you are talking about this one:

you may be right. It needs some coloring to see it better, maybe that's what's causing the impression of chaos when I look at some of the pictures.
The second one needs more detail, as it is a new destroyer fresh out of my literature notebook:) , but I didn't have time to work on it since the weekend.
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Offline Sandwich

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Quote
Originally posted by knn
You mean the Aurora?


I believe so, yeah. This one: http://tinypic.com/o23h2

What program are you using? MAX? Would it be possible, if you're going to make that one into a 3km+ monster, to have a special version for the FSU, one that is +/- 1.6km long? Or, if you'd rather, I can do it so you don't have to worry about a special version.
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Offline Getter Robo G

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It's looking great, reminds me of something you see in amine...

IMHO anything with a flying bridge oowns!
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Offline knn

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That WAS the Aurora. I've abandoned it (again), but if you insist, I can finish it. However, I'm reusing the name.
The new GTVA Aurora:



length is 2.4 km. Main armaments include a huge primary beam cannon, 10 large beam cannons, all front-mounted and 6 torpedo launchers. Polycount is 14064, and as always, this is the UNOPTIMIZED version.
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Offline Knight Templar

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Christ alive, those are nice.
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Offline Trivial Psychic

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*Expects Kazan to nab these and their creator for use in Ferrium*
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Offline Taristin

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I'm not very fond of them, myself. They look a little like they've been over-detailed, with under-detailed bits.

But since my submission was lost in a reformat (As was just about everything else I had... :sigh: ) I'm out of the competition.
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Offline knn

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Offline Taristin

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...ok. I stand corrected. But they don't look freespacey to me, still.
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Offline T-Man

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I like it, good job Knn
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Offline Trivial Psychic

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Quote
Originally posted by Raa
...ok. I stand corrected. But they don't look freespacey to me, still.

...hence my Ferrium reference.
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Offline Knight Templar

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Or Angels...
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Offline knn

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Quote
Originally posted by Raa
...ok. I stand corrected. But they don't look freespacey to me, still.


Compare the Typhoon with the Hatshepsut and the Orion with the Hecate. Both are a completely different design than thir predecessors.
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Offline Corsair

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Well...****in' A. Those are damn nice.
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Are those supposed to be Terran Vessels?

And I agree with Raa, they don't look all that Freespacey. They could kinda pass for Vasudan. Not that they are bad models, though. Very fine work.
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Offline NGTM-1R

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To be honest, I see it as being rather like the Hecate: a somewhat confused mixture of Terran and Vasudan design.
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Offline Anaz

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Quote
Originally posted by Knight Templar
Or Angels...



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Offline Knight Templar

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Quote
Originally posted by knn


Compare the Typhoon with the Hatshepsut and the Orion with the Hecate. Both are a completely different design than thir predecessors.


Hey man, check your PMs. :)
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Offline c914

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For me it's very good Terran-Vasudan hybrid:nod:
How meany polys it had?

 

Offline knn

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I thought I'd get an Email when I receive a pm. Sorry, I'll check immediately.
The GTVD Aurora is a Terran-Vasudan hybrid (check the first post), and the aux. engines are arranged like the Hecate's main engines, plus the general design is a bit similar. Polycount is 18000, but with 40 turrets that are 170 polygons each. This is like 3 HTL Deimos's, so it's not that much, but I can decrease it to 8000 without loosing much detail. (with lowpoly beam turrets and less curves)
I believe the 18000 poly version could be kept for high-end computers (a Pentium 5 10GHz and three GF 7900's with 4GB ram and 1,5 GB video memory:)) in a different vp file with all the hipoly/hieffect stuff.
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