Author Topic: Gettysburg class battlecruiser  (Read 6669 times)

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Offline Woolie Wool

  • 211
  • Fire main batteries
Gettysburg class battlecruiser
Quote
Originally posted by an0n
Dayum!


Frah mah hahd!:p
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Kazan

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Gettysburg class battlecruiser
Ship.Sexy()
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Offline Nico

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Gettysburg class battlecruiser
Quote
Originally posted by diamondgeezer

Now, Mr Bobbau, if the turret code is too horrendous to fiddle with (and I won't questiuon your assesment), could you at least make turret fire impact the hull of its parent ship? ANYTHING to stop turret fire comming at you through the hull of your target...


yeah on that, but does not let it make damage if it happens, tho.

About the turret code pb, btw:
That's something that kinds of worries me about the SCP's way of doing things: sounds to me like you're avoiding all the large pbs coz they're difficult to fix. Sounds like you're too busy laying fresh paint on that broken car, if you know what I mean.
Isn't it possible to strip off all that ugly turret code, reorganize it and put in back in a cleaner way?
I think the very first endeavour the SCP dudes should have started, before everything else, was the Great Spring Cleansing.
« Last Edit: December 17, 2003, 04:09:37 am by 83 »
SCREW CANON!

 

Offline KARMA

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Gettysburg class battlecruiser
If I correctly understood, I think nico that the problem is that "cleaning" the code isn't that easy, because you can find functions of the turret code here and there, and many functions are connected with other parts of the code here and there. As result, it is incredibly difficult to track all the turret code and all the code that will be affected by it.
Unless you want to rewrite a good part of the code in a little more organized way
BTW I think that althought difficult, some modifications will be necessary, at a certain point

 

Offline Kazan

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Gettysburg class battlecruiser
cleaning up the origional FS2 code base isn't "difficult" it's downright IMPOSSIBLE

V used ****ing GOTOs and non-localized variables,etc

the only way to fix some of the fundamental bug is not to - don't fix, rewrite the entire engine from the _ground_ _up_

[/me hmms... and considers]
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Offline aldo_14

  • Gunnery Control
  • 213
Gettysburg class battlecruiser
I can tell you now that the first sacrifice of coding to a deadline is cleanliness - it's all very nice having a well planned system, with nice hierarchy, design patterns, encapsulation, etc - but after about an hour of coding you'll find youreslf having to squash in some specific optimisations, or adding specific case checks into general case methods, or plain ;fudging' for effect.  

And i'm talking about a system that is miniscule in comparison to the FS2 codebase, and which uses (at least) OO functionality..... any large scale system will - unless given inifintie time and budget - degenerate into alphabetti spaghetti.

Sure it'd be nice to have a dedicated framework with nicely defined hotspots, etc, but we don;t have it and never will.  some things just can't be done, and people have just got to accept it..

 

Offline Zeon

  • 24
Gettysburg class battlecruiser
Please let me know when this monster is ready for downloading cause I want it for some mods I could come up with. Its just so massively big and beatiful.
Watch the shadows for they move when you are not looking......

 

Offline Lynx

  • 211
Gettysburg class battlecruiser
Here's the (almost) ready version of the Gettysburg!





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Offline TrashMan

  • T-tower Avenger. srsly.
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Gettysburg class battlecruiser
Me LIKES!:yes:
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Offline c914

  • 29
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Gettysburg class battlecruiser
very nice model and texsturing:nod: :yes: :yes:

 

Offline Ashrak

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    • Imagination Designs
Gettysburg class battlecruiser
cool but can you make the turrets ontop of the nose 2 or 3 barreled?
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Offline karajorma

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Gettysburg class battlecruiser
Quote
Originally posted by Ashrak
cool but can you make the turrets ontop of the nose 2 or 3 barreled?


They may be 2 barreled already. Look closely at the untextured pics.
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Offline aldo_14

  • Gunnery Control
  • 213
Gettysburg class battlecruiser
3 barrelled - you can see in the middle pic.

 

Offline karajorma

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Gettysburg class battlecruiser
You must have better eyes than me :D

Ohhh. 4500 posts. I missed 4000 so I'm glad I caught this one
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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Gettysburg class battlecruiser
Very cool. :nod:
-C

 

Offline Nuclear1

  • 211
Gettysburg class battlecruiser
Very. Damn. Sexy. Nice. :yes: :yes:
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Offline Lynx

  • 211
Gettysburg class battlecruiser
Now I hope it works ingame. Since i hate using tiling textures only since that the perfect way to make even the prettiest ship ugly unless the model itself is rather high detailed, I always put some individual textures on the capships to, like the windows or the red stripes here. Burt apparently it's too much textures for HTL. None of my ships have over 20 or so textures, but it still seems to be too much for HTL. Hmmm...:blah:
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Tolwyn

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Gettysburg class battlecruiser
it is a perfect example of codding that forces us to remake certain capital ships. I dunno why they codded htl mode this way, surely not to give us additional work :(
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Offline Lynx

  • 211
Gettysburg class battlecruiser
I didn't even used that much individual texture maps on my ships; it's three or four, maximal. The rest is just a different amount of tiling textures. Darn...
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.