Author Topic: an idea mk2  (Read 2220 times)

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Offline Turnsky

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cross this



with this:




the effects anyway..
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Offline Gloriano

  • silver dracon
  • 210
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that mighty be fun idea
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Offline Setekh

  • Jar of Clay
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That would be... interesting. ;) Need a new warp POF... :D
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Offline Lightspeed

  • Light Years Ahead
  • 212
what really would be cool, and you could achive effects like that with it, is if you could set that warping effects (the ones that were discussed for damaged ships where the polygons shudder around) to specified subsystems. You could add a semi transparent plane with this effect that actually looks like some kind of freaky warp / jump hole. Then add a SEXP to end the mission once the ship touches it.
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Offline Knight Templar

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Offline Flipside

  • əp!sd!l£
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The only problem would be the warp.pof, it would stretch backwards from the front rather than 'erupt' like the stargate effect :)

Flipside :D

 

Offline Turnsky

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be worth a try though.. see what one can come up with..;)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 
What we really need is a very good texture to apply to the warp pof and the rest would probably start to work itself out. Something where it starts from the edges and grows inwards and then loops once its fully open. Applied to the warp pof, you'd probably get the desired effect (though the wormhole leaping out and killing things would be pretty cool).

 
the subspace pof, is a pof, right, can;t it be made industractable and collideable?
just another newbie without any modding, FREDding or real programming experience

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Offline FreeTerran

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Quote
Originally posted by kasperl
the subspace pof, is a pof, right, can;t it be made industractable and collideable?

why ?
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Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
Quote
Originally posted by kasperl
the subspace pof, is a pof, right, can;t it be made industractable and collideable?


A 0 density, no ?
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