Author Topic: Yet another idea  (Read 1447 times)

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Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
okay.. what about this one?...
A single 'fighter' that's invisible, has no cockpit or HUD whatsoever, and is invulnerable to all...

the use?.. why an ingame camera of course perfect for ingame cutscenes, you could even set it up to "move about" to a predetermined path.. and it could actually be set up in FRED...

also another idea (maybe for a wishlist) but has anybody tried to make moveable figures in the FS2 engine?... might make for Freelancer style in engine cutscenes..
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Is that even possible?

 
the first one is already possible using FRED, at least AFAIK. it has been done IIRC.

you mean squares and stuff? dunno, you _could_ make models and use fred to manipulate them, but otherwise, dunno.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline J3Vr6

  • 28
Couldn't you use the AI control players ship sexp and have it go to predetermined waypoints?
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 
that was what i was takling about. do a search for "in engine cutscenes" and you.ll find the first tests. it worked pretty well.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm