Author Topic: mining startion  (Read 4454 times)

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Offline boewolf

  • 28
ok i resorected my nemisis jug for a mining station.  but i need to get the poly cound down.  but i don't know how to do it.  any advice would be appreciated.  thanks all.



I give u all a look at the GTI Gem (name in progress)

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Perspectve view?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
I'm sorry, I'm no texturer, but that texture job...sends me into spasms of pain. :p

 

Offline Knight Templar

  • Stealth
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  • I'm a magic man, I've got magic hands.
I'd like to see more views of the ship before I comment on the textures...
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline boewolf

  • 28
who sayed anything about textures.  the poly count is what i am trying to get down.  it is too high for me to convert.  i can work on textures and what not later.  the texturing can be changed.  but i realy need to get the poly count down.  i can post some extra screens soonish.

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Well if you want people ot help you with polycount, you're just hurting yourself by posting pictures with textures; we can't even see the individual polygons like that. Lose the textures and post screens.

 

Offline boewolf

  • 28
the extra pics that were requested.




 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Centered, closer, and without textures, and we would be able to see the polies.. other wise the best I can give you is optimizing..
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Unknown Target

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EDIT: Removed.
« Last Edit: November 26, 2003, 06:40:25 pm by 368 »

 

Offline boewolf

  • 28
the non textured ones as well




 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Poly wasting spheres, poly wasting blocky pointy things, poly wasting spire thingies.


You go nuts with the extrusion tool? :p

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Ugh! There must be thousands of polys in those spires, spheres, and weird twisty things. You've really gone overboard with the round bits.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
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Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
ahhh c'mon the spheres aren't that overdetailed for an htl engine and considering their size.
you should see my in progress moncalamari if you want to see some true overdetailing in rounded parts:)
nonetheless there seem to be some polywasting here and there, and expecially on the docking (?) spikes.
plus there are some intersections (not much a problem in theory) and I'm a bit perplex from the spiral spikes that are  odd

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
I think the 'smooth quad divide' button got pressed somewhere! :D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline mikhael

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At 5k poly, you're perfectly safe, I'd say. However, there's a lot of work that can be done to optimise those over detailed spikes coming out of the right side. I don't know how you'd go about doing anything in Truespace though. I do all my optomising in Lightwave.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline boewolf

  • 28
ok i have managed to lower the poly count a lot but the gas tanks don't look as good.  but here it is again




 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by KARMA
ahhh c'mon the spheres aren't that overdetailed for an htl engine and considering their size.
you should see my in progress moncalamari if you want to see some true overdetailing in rounded parts:)
nonetheless there seem to be some polywasting here and there, and expecially on the docking (?) spikes.
plus there are some intersections (not much a problem in theory) and I'm a bit perplex from the spiral spikes that are  odd


it's not coz you can that you must ;)
optimizing will make a cleaner mesh, and save more polys for additional details. There's many useless polys there that you could get rid of, w/o altering the look of the thing. Don't go the Microsoft way, optimize ;)
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
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ehy, I still clean my meshes:)...I'm just more rude than before when deciding how many details I want to add and how many edges I'll use for smoothed  parts (a lot:p)

 

Offline boewolf

  • 28
i like the way it is at the moment exept the gas tanks.  I gotts change them to something

  

Offline boewolf

  • 28
After fixing the gas tanks i have thrown on some skins just for testing perposes and managed to get it to convert this time.  i haven't got much details on it, that is if i do put more details on it at all.  anyway here it is.