Author Topic: Campaign Editor: HELP!  (Read 1512 times)

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Offline Arnav

  • Slightly rusty technology
  • 27
  • 2
    • http://www.3dap.com/hlp/hosted/techsup
Campaign Editor: HELP!
Okay I feel really stupid asking this:

I was stringing together the first six missions of TS for testing as a campaign unit - so I went to the campaign editor (which I've never used), figured it out, and put them together using proper links with goals completed etc. Then I play the first mission, then the problems start:

1) I have 9% health, but I'd set Alpha1 at 62%. The mission is a red-alert one, so I change it to a normal one. Fine, 62% health. but...
2) I find I have no weapons/missiles available to use in-mission! So I play the mission after moving the .FC2 file. Weapons are back.

What am I doing wrong? I checked all the ships and weapons in the campaign editor as being "available".


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- Arnav Manchanda
ICQ: 6228797
Creator of Technological Superiority: http://www.3dap.com/hlp/hosted/techsup
- Arnav
Creator of Technological Superiority: http://www.3dap.com/hlp/hosted/techsup
"At least I have job" - Unidentified Soviet Flak Trooper before being prismed.

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
   First mission should NEVER be a red-alert one.
Red-alert missions are for missions that take stats out of previous missions, in this case your first mission was taking stats out of a previous mission which didn't exist.  

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    -Director of the staff of Hidden Terror.
   -Fleet Admiral of The Ancients Armada

       
Quote
The fear always controls our attitude, let us fear no more!

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
  And if you were saying that the first mission was fine but the second had problems, then here's the problem...

I'm not sure but I think it subtracts the remaining hull from 62%, like it would subtract 38% hull from your last mission...  hmmm horrible theory, but still...

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Do a scramble then, not RA.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline QXMX

  • 28
Depending on the nature of the mission, you might want to set the player's arrival to several seconds after the mission starts.

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