Author Topic: ship behavors  (Read 1623 times)

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Offline boewolf

  • 28
I think that this has been asked before but i was wondering in an AI class could be made to make a capship move like a fighter, fight like a fighter but have the turret capibilitys of a destroyer without having to rearm itself??

 

Offline Flaser

  • 210
  • man/fish warsie
They already fight like fighters if given orders to attack - and it looks horrible, casue they turn around too fast an move too fast for their size.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline diamondgeezer

Yo, Wolf boy, you know you can put turrets on fighters now? At least I think that's... sort of what you meant

 

Offline boewolf

  • 28
not quite.  i was thinking of making some small cruisers along startreks dephiant type design a few primary mounts a couple of secondarys, fast, menuverable but never calling for a rearm while the rest of the fighters can.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
That would be Gunship AI, discussed in another currently active thread.  It shouldn't be that hard to find.

Later!
The Trivial Psychic Strikes Again!