Author Topic: Higher poly Alastor (i think)  (Read 5548 times)

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Offline Krackers87

  • 158 crew
  • 29
Higher poly Alastor (i think)


Made completely in TrueSpace. The FS upgrade wanted higher poly models so i made this.

Im not done yet.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Liberator

  • Poe's Law In Action
  • 210
Higher poly Alastor (i think)
Looks more like the older Cerberus sentry.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Higher poly Alastor (i think)
Yeah, it's a Watchdog/Cerberus, not an Alastor.

And what's with the handles? Is some enormous astronaut supposed to pick these up and carry them to where they will be deployed?
« Last Edit: November 28, 2003, 12:09:30 am by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Starks

  • 29
Higher poly Alastor (i think)
What is the diff between the Cerebus and Watchdog?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Higher poly Alastor (i think)
some table values
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learn to use PCS
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My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
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Offline diamondgeezer

Higher poly Alastor (i think)
Yeah, the Cerberus takes about two hits to kill while the Watchdog takes a few more. Or possibly the other way round.

Kracks mate, try adding mechanical details like maintainance hatches and what not. Maybe some tubing or cabling or something. Steal ideas from the Mjolinir thread.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Higher poly Alastor (i think)
Ok, so it is pretty good, but I hope those handly bits are made from the mesh, and not just glued there...


Not that it really matters to me, but...
Freelance Modeler | Amateur Artist

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Higher poly Alastor (i think)
Quote
Originally posted by diamondgeezer
Yeah, the Cerberus takes about two hits to kill while the Watchdog takes a few more. Or possibly the other way round.

Kracks mate, try adding mechanical details like maintainance hatches and what not. Maybe some tubing or cabling or something. Steal ideas from the Mjolinir thread.


The Watchdog is the wimpy one, with 20 hitpoints and Terran Turrets. The Cerberus is a little tougher, with more hitpoints and Subachs.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Higher poly Alastor (i think)
I remember these babies from FS1, mostly. "These sentries have been reprogrammed!" Lookin' good, K. :nod:
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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Higher poly Alastor (i think)
I really don't know why it is needed to make a small sentry gun higher poly. You won't see those details if you take out the sentries from a distance(>200 metters). Unless you collide with it, you see nothing about those details.

You should do warships more detailed. Like a Hatshepsut, or the Typhon. Or are they difficult to edit?
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Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Higher poly Alastor (i think)
there are a couple of edges in the main struct that look a bit odd, except this it look nice althought I'd make some little more detailed guns: the barrell for example could benefit of a larger tip, and the turrett base could be less blocky or have more detailes

anyway..topace, you are right, there are more important models that should be redone, but I think that kracker's intention was to gain experience, and the best way to gain experience is to make practice, starting from the very simple models
And don't forget that with lods you will hardly see lod0, there will be almost no performance hit at all from this thing.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Higher poly Alastor (i think)
Quote
Originally posted by TopAce
I really don't know why it is needed to make a small sentry gun higher poly. You won't see those details if you take out the sentries from a distance(>200 metters). Unless you collide with it, you see nothing about those details.


For fun?
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Too Long, Didn't Read

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Higher poly Alastor (i think)
Quote
Originally posted by KARMA
...

anyway..topace, you are right, there are more important models that should be redone, but I think that kracker's intention was to gain experience, and the best way to gain experience is to make practice, starting from the very simple models
And don't forget that with lods you will hardly see lod0, there will be almost no performance hit at all from this thing.


Yeah, if you make the LOD distance flag well.
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Offline diamondgeezer

Higher poly Alastor (i think)
To answer your question TA, I think the majority of peeps here want to see the entire fleet upgraded eventually. This will take a lot of work, and so anything modelers can do to help will aid the process. I also think Krackers ahs made a good choice in tackling the Watchdog since, no offense to him, he's a relative modelling noob compared to the Mjolnir guys. This a is an excellent project for him to build his talents. As you said, this senrty is a very small feature of the game and will hardly be noticed, but it's a small step in the right direction :)

Now, a question of my own - with all this HTL fancy stuff, should the V models have their LOD draw distances revised so that high detail LODs are displayed at greater distances than the defaults?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Higher poly Alastor (i think)
in regards to upgradeing poly counts the entier fleet, look at this
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Higher poly Alastor (i think)
i doubt it would help much, really. on ultra high detail you don't see much but LOD0 IIRC, and even LOD0 isn't all that detailed on most V ships either.
just another newbie without any modding, FREDding or real programming experience

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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Higher poly Alastor (i think)
OK, polycount incease, but what about the textures? I belive the [V] Cerberus texture won't fit the current model completely. Just have a look at the model itself, and imagine the original Cerberus at the same position.

You will see what I say(write :)) ....
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline diamondgeezer

Higher poly Alastor (i think)
Quote
Originally posted by Bobboau
in regards to upgradeing poly counts the entier fleet, look at this

... says a man with an ATI card to a man with a GF4 :p

Get this run under nVidia and I'll give you gold :nod:

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Higher poly Alastor (i think)
Ditto.
Freelance Modeler | Amateur Artist

 

Offline diamondgeezer

Higher poly Alastor (i think)
Look Bobboau! Gold! Beautiful shiney gold! And it can be yours... you know what you must do...