Okay, you're trying to fix the current version of SCP before implementing new things. Thats good, and this is something you should look into.
Lately I have noticed worse and worse performance in FS2open. I thought it was due to all the cool 32bit stuff etc I had implemented into my game. But the 11_18_2003 build was soo slow that I wondered if my comp would really be that slow.
I asked about that -line thing since nobody seems to know the command line, so I could find out _what_ was causing that performance drain... Today, I made some tests...
Testing exes:
- The latest FS2_open exe (18_11_2003)
- The first exe to feature 32bit textures
In the second one, HT&L is still fairly buggy, the lighting flickers, sometimes glows seem misaligned etc. The first one has flawless visual quality.
Testing Missions:
- Clash of the Titans II, the FS2 main campaign
- To Parts Unknown, Technical Superiority
Test Conditions:
Using -htl, -t32, and -fps in both builds. The files in my data folder are exactly the same, and theyre all supported by both builds. Framerate maxima and average are in battle situations.
System Specs:
Intel P4 2400 MHz, 800 MHz FSB
512 MB DDR400 Ram, dual channeled
HIS Radeon 9800, 128 MB
Asus P4C800 Deluxe
Test Results:
The old build:
Clash of the Titans II
Maximum Framerate: 70 (thats maximum, V_sync)
Minimum Framerate: 63
Average Framerate: 69
To Parts Unknown
Maximum Framerate: 70
Minimum Framerate: 50
Average Framerate: 65
The new build:
Clash of the Titans II
Maximum Framerate: 47
Minimum Framerate: 20
Average Framerate: 27
To Parts Unknown
Maximum Framerate: 36
Minimum Framerate: 17
Average Framerate: 20
- something in the newer builds is messed up. If someone can give me the lines command line I can post up a screenshots of the lines to hopefully show whats wrong.
Please fix this, if possible. HT&L was soooo good frame-rate-wise
