Author Topic: New/Weird FSO Modifications and Developer Ready to Assist  (Read 3880 times)

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New/Weird FSO Modifications and Developer Ready to Assist
OK This is the guy who posted a message a couple of months ago about using FSO to create a space simulator for my kids. Well I've completed most of the modifications for single player missions:

1. random mission loading (randomly loads missions);keeps on repeating when you leave a mission.
2. command line mission loader; supply a mission name and viola.
3. remote mission loader; a udp listener that waits for a mission name command and then loads that mission. Can also control behavior of game remotely. This was special for my needs. Keeps the young kids from having to navigate menus and allows the flow/logic of game to tie in another console app that acts as the "navigation" system.
4. Skip briefing with any of above when loading mission.

I will be posting pics of the ship I built soon inside and out. It's 57"w x 81"L x 61"H.  I went overboard!

Also letting the dev guys know that  I'd like to help out on FSO changes,modifications or debugging. I'm pretty good a C++ and would donate some time to work out issues. Who should I talk to about contributing?

I am not posting the EXE yet.  I can't get rid of the "debug spew" at this time and need to beta test fully. I think it is the DirectX runtime I have installed on my system. Is there another way to kill that debug spew?

Lastly, are there any files for the Star Wars conversion. I'd love to get some models and missions for the kids.
 
Thanks,
blasterpal

 

Offline Goober5000

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Re: New/Weird FSO Modifications and Developer Ready to Assist
Quote
Originally posted by blasterpal
debugging

How good at debugging? :) We have a nasty crash popping up that we're having trouble nailing down.  Look at the "debris crashing" thread for details.
Quote
Is there another way to kill that debug spew?

It sounds like you're running a debug build.  Change the configuration to "release" (in MSVC, Tools-->Set Project Configuration) and recompile.

 
New/Weird FSO Modifications and Developer Ready to Assist
I saw that one today. I can take a look. What fork should I download the newest on CVS, the DX8?

H

 

Offline Goober5000

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New/Weird FSO Modifications and Developer Ready to Assist
All the latest stuff is in the main fs2_open tree.

 
New/Weird FSO Modifications and Developer Ready to Assist
Ackknowlegded. I'll look at it within a few days and see what I can see. No promises though. It's hard to scour through that much code quickly as you know.

blasterpal

 

Offline Flipside

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New/Weird FSO Modifications and Developer Ready to Assist
LOL Trust me, if theres one group of people you don't need to tell that to...... ;)

Welcome aboard, anyone who can help these guys make FS2 better is always a good sight.

 
New/Weird FSO Modifications and Developer Ready to Assist
Goobm won;t this guy need internal/avatar?

not that i mean to interfere, but i feel you are forgetting something.....
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
New/Weird FSO Modifications and Developer Ready to Assist
internal/avatar? Hello kasperl I work for a Dutch company, can you guess which one?

blasterpal

 

Offline Flipside

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New/Weird FSO Modifications and Developer Ready to Assist
Clogs R Us?

;)

 
New/Weird FSO Modifications and Developer Ready to Assist
Dutch, well, if you work tech, it's probably Philips. if you work management, it could be Stork, Ahold had some stuff in the states, but that's my end of the geussing. ASML is another dutch company in the states, but i don;t remember them having anything near atlanta, not sure though

and internal means internal forum acces, acces to an invisible (for non-coders) forum for the devs, and an avatar is the little SCP picture under your name.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
New/Weird FSO Modifications and Developer Ready to Assist
Give that man a cookie first answer is gold. I haven't been to NL in a couple of years. Want to take my wife back one day. I really think Amsterdam is beautiful at night.

Back to business, what ever you think about the forum access and avatar icon. I just enjoy coding.

blasterpal

 
New/Weird FSO Modifications and Developer Ready to Assist
To Goober5000:

Regarding: It sounds like you're running a debug build. Change the configuration to "release" (in MSVC, Tools-->Set Project Configuration) and recompile.

I did that. I'll retry build nd kill all the object files. ...

 

Offline KARMA

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New/Weird FSO Modifications and Developer Ready to Assist
I think his custom modifications could be pretty useful in addition with persistent variables for some rts style campaigns, maybe using persistant variables to make some conditions for the random choice. And they also sound useful for multiplayer, aren't they?:)
welcome blasterpal

 
New/Weird FSO Modifications and Developer Ready to Assist
Again to Goober5000:

Regarding: It sounds like you're running a debug build. Change the configuration to "release" (in MSVC, Tools-->Set Project Configuration) and recompile.

I did that. I'll retry build nd kill all the object files. ...

I kill all the Obj and Lib, rebuilt all, still no dice. I still have ole "Debug Spew" is it because I have a debug version of DirectX or am I still mission something?

Here's my MSVC compile settings:

code:
/G5 /MT /w /W0 /GX /Ot /Ow /Og /Oi /Oy /Ob2 /I "." /D "_WINDOWS" /D "WIN32" /Fp"..\Release\Profile/code.pch" /YX /Fo"..\Release\Profile/" /Fd"..\Release\Profile/" /FD Fp"..\Release\Profile/code.pch" /c
Freespace:
/G5 /MT /w /W0 /GX /Ot /Ow /Og /Oi /Oy /I "code" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /FR"Release\Profile/"


blasterpal

 

Offline Goober5000

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New/Weird FSO Modifications and Developer Ready to Assist
If you installed the debug version of the DX8.1 kit... then you're out of luck.  You have to remove it and use the release version.  Not sure how you uninstall it, but according to Kazan it's rather tricky.

 
New/Weird FSO Modifications and Developer Ready to Assist
Yeah I think I installed the DX8 Debug runtime. Does that mean exe's should "debug spew" on other machines or just mine? If so, I got to rip that crap out.

blasterpal

 
New/Weird FSO Modifications and Developer Ready to Assist
o.O;
For great justice.

 

Offline Bobboau

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New/Weird FSO Modifications and Developer Ready to Assist
if it's the DX runtime then it'll only be on your machine
Bobboau, bringing you products that work... in theory
learn to use PCS
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My latest build of PCS2, get it while it's hot!
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Offline Kazan

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New/Weird FSO Modifications and Developer Ready to Assist
basically if you installed dx8.1 debug you have to overwrite it with dx 9 release


even dx eradictors couldn't clean it up
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Offline Setekh

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New/Weird FSO Modifications and Developer Ready to Assist
Well, welcome back, blasterpal. :) The code is all sailing over my head but it's really great to see you back and willing to help. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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