Author Topic: Ok, request to the source code guys (I think this is pretty simple)  (Read 4926 times)

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Offline Unknown Target

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Ok, request to the source code guys (I think this is pretty simple)
How about this: put in some code that states that the engine should draw the player's ship model, even when in HUD view.

This would allow modelers to simply put the cockpit into the actual model, then put the model eyepoint where the pilot's head would be.

Think this is a good idea?

EDIT: And to help framerates, maybe make the engine only draw LOD1 or 2 in HUD view.

Of course, that would mean all modelers would have to high-detal their cockpits in LOD1 or 2, but I think it's an acceptable tradeoff in exchange for a cockpit :nod:
« Last Edit: December 03, 2003, 12:31:18 pm by 368 »

 

Offline RandomTiger

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Ok, request to the source code guys (I think this is pretty simple)
This sounds familar....

 

Offline diamondgeezer

Ok, request to the source code guys (I think this is pretty simple)
UT, press *. Your ship view will have the HUD displayed over the top of it :nod:

 

Offline Taristin

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Ok, request to the source code guys (I think this is pretty simple)
Err, but... that would make cocpit frames on the outside models of the ships flying around... :confused:

:ick
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Offline diamondgeezer

Ok, request to the source code guys (I think this is pretty simple)
Er, no, cos you don't have the AI pilots flying that particular ship. Just make Alpha 1 a cockpit.

  

Offline Unknown Target

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Ok, request to the source code guys (I think this is pretty simple)
No. I mean the cockpit is in the actual cockpit inside the ship.

Not floating around, the modeler builds the cockpit into where it should be on the ship.

And you don't reverse the polies on the windscreen, therefore, the engine won't draw them (because they're reversed).
« Last Edit: December 03, 2003, 12:46:12 pm by 368 »

 

Offline diamondgeezer

Ok, request to the source code guys (I think this is pretty simple)
Well that would work, except that drawing polys so close to the camera with (presumably) uber detailed texes would no doubt cause dodgyness

 

Offline Sticks

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Ok, request to the source code guys (I think this is pretty simple)
Seeing as this has been brought up before, I'll only briefly go over it again.

Loading the cockpit into the lower end LODs is a hidous idea, because those LODs would then have more polygons than the max LOD because of how detailed cockpits need to be to look even decent. It would cause a massive slowdown in the game.

It was decided that a cockpit model would be too complicated, although a cockpit bitmap would be OK. I then said that if someone could make me a good cockpit bitmap that I would promise to implement it.

No one did.
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Offline aldo_14

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Ok, request to the source code guys (I think this is pretty simple)
I very busy.  I like much to make cockpit, but I got sod all time.  Thus I do sod all modelling.

 

Offline diamondgeezer

Ok, request to the source code guys (I think this is pretty simple)
Ah. It all makes sense now.

:ha:

 

Offline mikhael

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Ok, request to the source code guys (I think this is pretty simple)
Quote
Originally posted by Sticks
Seeing as this has been brought up before, I'll only briefly go over it again.

Loading the cockpit into the lower end LODs is a hidous idea, because those LODs would then have more polygons than the max LOD because of how detailed cockpits need to be to look even decent. It would cause a massive slowdown in the game.


Iwar2 has an excellent cockpit. I can't imagine that its terribly high poly.
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Offline Nico

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Ok, request to the source code guys (I think this is pretty simple)
Quote
Originally posted by Sticks
Seeing as this has been brought up before, I'll only briefly go over it again.

Loading the cockpit into the lower end LODs is a hidous idea, because those LODs would then have more polygons than the max LOD because of how detailed cockpits need to be to look even decent. It would cause a massive slowdown in the game.

It was decided that a cockpit model would be too complicated, although a cockpit bitmap would be OK. I then said that if someone could make me a good cockpit bitmap that I would promise to implement it.

No one did.


Maybe it's, coz as I said before, making a 3D cockpit is easier than a 2D one. For a 2D one, you'll get a render from a 3D one, most likely. Weeee, that's great. You'd go for the 3d cockpit, you'd already have one ( I can make a good cockpit with nice maps in one day, no prob ).
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Offline TrashMan

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Ok, request to the source code guys (I think this is pretty simple)
Just stick a 3D cockpit model in front of the camera in 1st person wiev.
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Offline KARMA

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Ok, request to the source code guys (I think this is pretty simple)
well, you can make a 2d excellent cockpit, even without rendering from a 3d one, and it will surely look even better than a low poly 3d one (if you are good enough), but it would also take an incredible amount of time

 

Offline Sticks

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Ok, request to the source code guys (I think this is pretty simple)
Quote
Just stick a 3D cockpit model in front of the camera in 1st person wiev.


Can I have that in C?
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline Unknown Target

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Ok, request to the source code guys (I think this is pretty simple)
Here's an idea for the seperate cockpit model.

Rather than having the model flying around in front of the ship, which would be the current problem, how about, in the ships.tbl, each entry references each ship's respective cockpit.

Say:

$Cockpit: cockpit.pof

or $Cockpit: Null

if you don't want a cockpit.

 

Offline Flipside

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Ok, request to the source code guys (I think this is pretty simple)
Quote
Originally posted by Sticks


Can I have that in C?


:lol: :lol: :lol:

 
Ok, request to the source code guys (I think this is pretty simple)
Yeah, a separate cockpit model would be a clean solution - you could use a generic cockpit with all ships, none of them or anything from between, plus stick new ones to the ships you want to use them with. Assuming someone actually does the C part. :)
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Offline Drew

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Ok, request to the source code guys (I think this is pretty simple)
Quote
Originally posted by Sticks


Can I have that in C?

:lol:
no **** :D
« Last Edit: December 05, 2003, 12:25:06 pm by 561 »
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Offline J3Vr6

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Ok, request to the source code guys (I think this is pretty simple)
potty mouth...
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