Author Topic: Epiphany  (Read 3247 times)

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Offline Liberator

  • Poe's Law In Action
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I was just reading a thread in General FS when it came to me.

Right now to make a convoy you have to give each ship their own waypoint system and set their speeds individually.

My idea is a "formation" command that basically tells all the ships in a list to maintain formation with each other and travel only as fast as the slowest ship.

Well, what do you think?
So as through a glass, and darkly
The age long strife I see
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Many names, but always me.

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Offline Singh

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hell yeah this would make FREDding large convoys a hell of a lot easier.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Knight Templar

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Offline redmenace

  • 211
i suggested this a LONG TIME AGO. But I was told that is what form wing is for.
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Offline Goober5000

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To control speeds, use the cap-waypoint-speed sexp.  But for individual ships you'll still have to use separate waypoints.  If you need a formation, make a wing of ships like redmenace says.

EDIT: See also this thread
http://www.hard-light.net/forums/index.php/topic,19370.0.html
« Last Edit: December 05, 2003, 02:09:12 am by 561 »

 

Offline Liberator

  • Poe's Law In Action
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If you do assign them to a wing, don't they form up like fighters though?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
You can't do that with destroyers and corvettes Goober. Could you (collectively) make a capship wing function to group big vessels together but preserve their individual names and exclude orders from the wings menu?

 

Offline Drew

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*cough convoy AI cough*  :D :p :rolleyes:
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Offline Goober5000

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Sid: Yes you can.  FRED will complain but it works if you modify it in a text editor.

 
Can you preserve the original names though? I don't want to have to call a GTD Lambda 1 or some such. :)

 

Offline adwight

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I don't think so, that's why you need to use the indiv. waypoints...
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Offline Goober5000

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Quote
Originally posted by SadisticSid
Can you preserve the original names though? I don't want to have to call a GTD Lambda 1 or some such. :)


I'm not sure, but I *think* you might be able to.  However, you'd have to do all the requisite modifications in a text editor.

 

Offline Nico

  • Venom
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  • 212
Quote
Originally posted by Goober5000
Sid: Yes you can.  FRED will complain but it works if you modify it in a text editor.


:yes:

who needs fred then, when we have wordpad™?
Sheesh...
SCREW CANON!

 

Offline Singh

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/me points to the AI-Chase command....
not exactly working, but if the SCP guys could fix it into something like this, at least you won't have to start with all new coding...
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Krom

  • 25
Theres code in there to get the AI to form on your wing, use it.

 

Offline karajorma

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Posted this on the Campaign Forum topic

Quote
Originally posted by karajorma
I haven't tried this but there is another method using less waypoints that I can think of. Set one waypoint where ever you want the fleet to go. Set a second one 30,000m away in a straight line between the fleet and the first waypoint.
 Tell the fleet to go to the second waypoint and use distance from the first waypoint to check when they get where you want them to go.

Because the second waypoint is so far away the convergence of the ships should be minimal.
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Offline CP5670

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That is exactly how I usually do it. :D :yes: