Author Topic: Ambient lighting  (Read 4550 times)

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Offline WMCoolmon

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Can ambient lighting be put back in by default?
-C

 

Offline Carl

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technically, it can, but it won't.
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Offline Lightspeed

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implement the slider & command line setting puhleeaaazeee! ;)
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Offline Nico

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Quote
Originally posted by WMCoolmon
Can ambient lighting be put back in by default?


hell no ( not to the possibility, to the request ).
SCREW CANON!

 

Offline Flipside

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Agreed, but we need that slider option in Fred ;)

Flipside :D

 

Offline Taristin

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...why? It looks so much better without it...
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Offline Flipside

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Because people wishing to do missions, for example deep inside a Nebula or near to a planet will want ambient lighting. It'd look a bit odd to have a massive planet filling half the screen and yet it appearing to reflect no light whatsoever.

 

Offline IceFire

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Ambient lighting should have a slider control with RGB values allowing you to set ambient light to 0 or to 255 in all three color categories.  So your nebula can cover you in a red light or the dead of space can be completely dead.

I have a large problem with absolutely black surfaces on the sides of ships...very counter-intuitive to a video game I do like having it much darker than what is present in FS2 by default (which is too bright).
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Offline RandomTiger

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I'm not a fan of some of the new strong lighting, I dont think its very subtle so I was going to take a look at making an alternitive.
In the original campaign it leads to mission after mission all being bright red.

When / if I get round to it (I have bugs to swash first) my system would be optional, off by default.

If anyone wishes to discuss any changes or options that they would like to see that are relevent to this then my e-mail is avalible through my profile. If you post replys in the forum I may miss it.

Also note I dont intend to make any structural changes to the code, just offer a differently balanced set of factors on the existing features, ie dont me ask for anything new.

EDIT: All above is irrelevent if putting back ambient lighting fixes it, is there a flag for that then?
« Last Edit: December 09, 2003, 07:32:30 pm by 848 »

 

Offline Bobboau

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the deep red can be fixed with a table edit, we need to orgabize a better general material system, something that doesn't involve setting a hand full of globals to tell wich texture goes were
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DEUTERONOMY 22:11
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Offline Bobboau

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and this should be a poll, wich is more astheticly pleaseing FS with or without ambient light
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DEUTERONOMY 22:11
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Offline Taristin

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Offline Flipside

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Depends what you are doing, take my skyboxes for example, you wouldn't believe how wierd a ship looks when lit from one side only in them!

 

Offline Bobboau

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then put in another sun, add one to your stars table
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DEUTERONOMY 22:11
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Offline RandomTiger

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How hard is it to put this on a flag change Bob?
I dont care if its default off, I just want the choice.
Any general pointers would be useful, I've barely looked at the lighting code.

 

Offline Bobboau

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I think there is on in the mission already
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DEUTERONOMY 22:11
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Offline RandomTiger

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Cant we just take the red values (I assume are coming from the sun colour) and scale down their intensity?

 

Offline Bobboau

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there is an optional string for setting a diferent specular value for any sun
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DEUTERONOMY 22:11
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Offline Galemp

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In my opinion, the ambient light level should default to whatever retail FS2 was, and be adjustable in FRED. Playing the main campaign in FSOpen should look and play the same as FS Retail, unless the user or campaign designer chooses to have enhancements. Since it's purely subjective, leave it the way Volition had it.

Same goes for Shivan AI (should be reverted unless otherwise specified) and shinemapping (off by default unless it finds a shine map.)
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Offline Woolie Wool

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Quote
Originally posted by Galemp
In my opinion, the ambient light level should default to whatever retail FS2 was, and be adjustable in FRED. Playing the main campaign in FSOpen should look and play the same as FS Retail, unless the user or campaign designer chooses to have enhancements. Since it's purely subjective, leave it the way Volition had it.

Same goes for Shivan AI (should be reverted unless otherwise specified) and shinemapping (off by default unless it finds a shine map.)


:nod::nod:

The ambient light should be able to be set to anything from zero to really really bright. For example, an atmosphere will scatter light everywhere, which means that if your doing atmospheric missions with skyboxes, ambient light is a must.
« Last Edit: December 09, 2003, 10:46:48 pm by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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