Author Topic: Undergunned capships?  (Read 20915 times)

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Offline TrashMan

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Are FS2 capships vastly undergunned?

I just read a book called "Warships and their applications".
A big thick book with everything you wanted and didn't want to know.

I'll give you a few examples:
----------------------------------------------
WW2 warship - USA - Iowa class
57000 tonns
276m length
2700 crew
30knts
ARMAMENTS:
9x 406mm
20X 127mm
80x 40mm
----------------------------------------------
WW2 warship - Great Britain - King George V class
35000 tonns
225m
1500 crew
28 knts
ARMAMENTS:
10x 356mm
16x132mm
110x40mm
----------------------------------

COUNT THOSE GUNS!!!!!:eek2:  A 276m ship has over 100 guns, and a 2km FS2 Destroyer has barely 40 (and pathetic ones that cant hurt a fly!)


On a side note: - Do you know how the tearm Dreadnought came to existance?
It was the name of the first battleship ever built, one of the old ones with cylindrical turrets on it's sides, the crappy design that was later scrapped!
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Offline diamondgeezer

FS2 ships are designed for a balanced game and a fast frame rate. More turrets and stuff mean slower gaming :nod:

And have some more respect for the Dreadnought. It was the first battleship that you'd recognise as such. I don't know what you mean about the turrets as the Dreadnought set a new standard in ship building, so I assume you're thinking of the Monitor (and even that deserves your respect)

 

Offline TrashMan

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No..I don't mean the monitor. I mean the first battleship (the Deadnought) had cylindrical shaped turrets and it's sides (above the water line). That design was a bandoned.

And FS2 engine can handle far more turrets (90% of them are boxes for crying out loud). I want to be so scared of a capship when it jumps in that I drop dead on the spot!
Warships are supposed to be big motherf******!

Bah..every capship in DOTA will have a killer anti-fighter armamnet. No more solo-capship hunt!
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Offline Gloriano

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was it this


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Offline Liberator

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Offline Gloriano

  • silver dracon
  • 210
  • Oh
----------------------------------------------
WW2 warship - USA - Iowa class
57000 tonns
276m length
2700 crew
30knts
ARMAMENTS:
9x 406mm
20X 127mm
80x 40mm Anti-fighter turrets
----------------------------------------------
WW2 warship - Great Britain - King George V class
35000 tonns
225m
1500 crew
28 knts
ARMAMENTS:
10x 356mm
16x132mm
110x40mmAnti-fighter turrets


w/o those there would be only 40 weapon turrets and battle ships need's very good fire power
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Flipside

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The Dreadnought was the first all metal warship if I remember correctly, and it's name was derived from exactly what the name suggest... Dreads Nought.

I think the Monitor was an Ironclad, which is a wooden ship with whopping great big steel plates on the side, used during the American Civil War, they were pretty ineffective till the Dreadnought came along :)

 

Offline Stryke 9

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FS2 capships suck- anything you, flying a vessel maybe a thousanth the size, could take on and beat easily just plain sucks.The Aeolus and maybe the Lilith were the only capships in the game that even presented a challenge. Ravana came close, I got pegged by an anti-fighter beam more than once, but it had too many weak points in the end.

The real problem isn't really turrets- in the original game, capital vessels were down right scary to face off against, and you didn't want to be doing a bomber run. Particularly in an interceptor (which is actually the ideal way to do it now, pretty much). The problem is, as with so many things in the game, they were balanced for FS1. I recall in original FreeSpace, before the shields came around, taking on a friggin' Mentu was a tricky proposition. Shields upped the disposable ship HPs almost tenfold, especially counting their regeneration and localization properties, and fighter weapons were boosted accordingly so it wouldn't take an hour to down a Dragon, but since capships don't get shields they stayed the same.

Forty capship guns ain't so bad if any one of 'em can do serious damage to you with one hit. Forty guns sucks if they're at best about the same as the weakest fighter gun.

 
i would like to see some campaigns with either shielded caps, or unshielded fighters. TVWP is on  my list, certainly.
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Offline DragonClaw

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Quote
Originally posted by kasperl
i would like to see some campaigns with either shielded caps, or unshielded fighters. TVWP is on  my list, certainly.


Oh yes. You will be afraid of capital ships. Yezzz... ;7

 

Offline Ashrak

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FS2 ships ARE undergunned......a fenris can get owned by a single fighter given time.....so why the hell do you need a fenris at all?!
I hate My signature!

 
given time?

gimme a maxim and i'll own it in 30 seconds or something.
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you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline pyro-manic

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Since there are no decent AA missile systems in FS, attacking heavy vessels will always be pretty easy. Like Stryke said, unless a hit from a weapon can seriously hurt you, it might as well not be there. To make a Fenris even half-way viable, you'd have to replace all it's turrets with Trebuchets and Ultra AAA beams.

Useless fact time: The Dreadnought  is the only battleship ever to sink a submarine with a ramming attack.

Trashman: you're thinking of "casemated" guns, which are mounted in sort of cupola-type things on the sides of ships, giving them the ability to fire their broadside guns forward (for pursuits). The RN didn't use them once they switched to heavy deck turrets - you'd be better off looking at early C20th American warships, as they didn't stop using them until the late 20s/early 30s.
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Offline Woolie Wool

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Quote
FS2 capships suck- anything you, flying a vessel maybe a thousanth the size, could take on and beat easily just plain sucks.The Aeolus and maybe the Lilith were the only capships in the game that even presented a challenge. Ravana came close, I got pegged by an anti-fighter beam more than once, but it had too many weak points in the end.


Ever attacked the Colossus in a Boanerges or Ursa? The C is a pain in the ass.

Besides, part of the reason for the weak anti-cap power is so that the game can revolve around Alpha 1 and not fleets of Orions and Ravanas.
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but the C is supposed to be the single, most powerfull ship in the fleet.

it's like saying "ever attacked NORAD with an uzi? that's hard dude"
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you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Raven2001

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Well, now look at it this way: it is not the ships that suck... its the weapons (or the difficulty level...)!!!

I'm sure that the Hecate hasn't got as many turrets as the Iwoa class because the Iwoa hasn't got jump drives, or a big reactor to power them, or a big hangar, or those Huge engines... oh, not to mention a good fighter support :D
Also, the Iwoa has 80 40mm machine guns, that are small, and don't scratch a fighter, where the Hecate has what? 6 AAAf? THese last are much bigger, for they require something to juice them up, and that something isn't small bullets, but a reactor and whatshowever high tech imaginary mecanical complexes to make it fire...
The anti fighter weapons should be more powerful though...

So lets not compare reality to a game, nor the 1900s with the 2300s, ok?? :D
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Offline Killfrenzy

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The Swarm War will (hopefully) make you crap yourself at the very appearance of a ship larger than 200m! :D

Oh, and TrashMan: Without HMS Dreadnought the ships you quote statistics from wouldn't have existed.
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Offline Knight Templar

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Actually, Killfrenzy, that's not true.

At the time the Dreadnaught was conceived, similar ideas were also floating around in US and Japanese naval circles.  Indeed, the Japanese actually started construction of the first 'all big guns' warship, named Satsuma, five months before the Dreadnaught was laid down.  However, the Dreadnaught was completed first, so all warships of the type were called 'Dreadnaughts', and not 'Satsumas.'

So the age of the 'Dreadnaughts' (or 'Satsumas') would have started, one way or another.

History is filled with little bits of trivia like this. :) ;)

 

Offline adwight

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Wasn't the first metal ship the Monitor???  I didn't think that it was the dreadnought....
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