Hi everyone,
I just discovered (pretty late, uh?) this wonderful game, and just as i finished the main campaing i started modding it, and it's a lot of fun; I'm attemping a TC, namely a Macross (Robotech) one, and in a couple of weeks i got most of the ships in game and working, but the worst problems did come out when trying to make missions for a campaign, that i coundnt resolve even looking in this forum (there are so many topics...), so excuse me if i'll be asking things that were discussed many times before.
ok, so the questions are:
- some mission involve a very large number of capships, but it seem that there is an hard coded limit for how many of them are in the mission, that i estimate to be around 38-40; any more ship i add will make both fred2 and fs2 crash. the funny thing is that i can add as many fighters (even very high-poly ones) i want without any problems at all.
- There is a way to end a mission without hyperspacing (my fighters don't have FTL capability), other than "red_alert"?
- Why i can't make the resupply shipwork in my mod (not a modified one, even the original)? Whenever i call it and it hyperspaces in the game just crashes to desktop.
- Some capships have foward firing beam cannons, with a very low Fov, so they need to face directly an enemy ship to fire; is there a way to make a ship to turn to face another in a mission?
Thanks in advance (and sorry for my english)