Author Topic: Jumping (render)  (Read 6797 times)

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Offline KillMeNow

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the ship i jsut threw in  sadly i lost the textures for it ages ago - i'll get around to redoing themsemetime might fix up the ship abit too  i imporved alot since i did it

anyway i  was jsut creating a wormhole effect - while i havn't got the timeing on it jsut right or rather the timing on its opening just right yet - its not to bad

and for a still its pretty cool

http://sv3.3dbuzz.com/vbforum/attachment.php?s=&postid=436682

 also its not visable from behind or the sides =) took me ages to work that one out believe me - well a hour or so anyway

so you can drive a ship into it  and front the front lookign down the hole the ship si there from the side its hidden in subspace =)

hehe its cool
ARGHHH

 

Offline Gloriano

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wow,very nice :) :yes: :yes:
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Offline Ashrak

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thats a VERY nice wormhole....
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Offline karajorma

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Very impressive
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Offline mikhael

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The wormhole rocks. I do wish, however, that I could see more of the ship.
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Offline KillMeNow

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ARGHHH

 

Offline Flipside

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Man, it sucks when you lose textures like THAT! :(

 

Offline Ace

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Nice looking wormhole :)

So where's the worms? (okay, just kidding)
Ace
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Offline Beowulf

  • 27
I'm about to wet myself. The frieghter(!) and the wormhole(!) are awesome. Keep up the excellent work!

~Beowulf
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Offline Drew

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Somone make the subspace jump holes In Fs2 look like that.
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Offline Taristin

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The rays cheapen the original image. For some reason, IMO, random rays make things look lame, but ordered ones make it look as if it was actually being seen through glass of some sort.

On the other hand, the wormhole more than makes up for it. Care to share the image? ;7
Freelance Modeler | Amateur Artist

 

Offline KillMeNow

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Quote
Originally posted by Raa Tor'h
On the other hand, the wormhole more than makes up for it. Care to share the image? ;7


you want a rendering of he worm hole without a ship in front of it or you want the scene and mesh?

aboutthe rays hmmmmmm  i thought they were wuite subtle lol ut maybe try taking them downa  notch next time
ARGHHH

 

Offline Taristin

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You'd be willing to share the mesh? That'd be great, since I have absolutely no idea how you made it, but love it none-the less. I'd love to make renders of that caliber(sp?).

It's amazing how much talent this community has.
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Offline KillMeNow

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do you use lightwave? if so once i got teh scene finished i'll send it over
ARGHHH

 

Offline Taristin

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Unfortunately, no, I don't. But I'm fairly sure 3dex can convert it to cob, no?
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Offline KillMeNow

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well the mesh by itself is nothign special - its the proceural textures and effets i've appled ot it that amke it look cool - its also using weight maps and transpareny gradients and fall offs so i doubt it would come through

if you want some stills of itfor the background of your renders jsut ask and i'll jsut make them for you
ARGHHH

 

Offline mikhael

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Save the material as a preset, KMN, and post the preset file with any maps that it requires. Anyone who uses Lightwave will be able to use your preset without much difficulty.
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Offline Taristin

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Quote
Originally posted by KillMeNow
well the mesh by itself is nothign special - its the proceural textures and effets i've appled ot it that amke it look cool - its also using weight maps and transpareny gradients and fall offs so i doubt it would come through

if you want some stills of itfor the background of your renders jsut ask and i'll jsut make them for you


Well, then thanks for the offer anyway. Eventually I'll have to learn how to duplicate the effect in PS and TS (TS does allow for layering maps)
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Offline DragonClaw

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Nice. But can't you just double-side the polygons so you can see it from the other side? Mine works fine like that...

Love the 'energy pulse' look thing to it... Little nickpick though... on the bottom left of the image you have wierd blue lines, bug?

mine :p

 

Offline Ashrak

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yours is a cone .... or something iwth fractial noise and a gradient.....even I can make that :p
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