Author Topic: [Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)  (Read 5037 times)

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Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
Here is the rundown of the fields I need people who are already aces at, or are interested in becoming aces at.  I need these positions filled and I need their  group leaders farely informed before we can do integration design

(This will be updated as people join)

Abstraction Team The abstraction team implements filesystem modules, Gfx API abstraction, etc Open group
Kazan - Leader


2D Team The 2D team implements the 2D interface Open group
Kazan - Leader


3D Team Obvious Open group


AI Team Obvious Open group


Physics Team Obvious Open group


Optimization Team The Optimization team scrutinizes the codebase for places that can be optimized Open group


General Team Anyone not in one of the above teams is a member of the general Team Open group
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Offline diamondgeezer

[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
Could you maybe advertise these positions on, say, GameSpy or something? Given that the overwhelming majority of coders here are *****slapping the SCP with all their available time I think you may struggle to support both projects without outside talent :nod:

 

Offline Goober5000

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
Indeed.  You might want another forum, too.

 

Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
well it's supposed to be an associated project goober - but the gamyspy idea is a good idea
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Offline mikhael

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
If I had any prayer of being able to write physics code, I'd be all over a position on the physics team, Kazan. Unfortunately, my C++ is shoddy as all hell.

Good luck though.
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Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
mikhael we can work on shoddy C++ to make it unshoddy
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Offline Solatar

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
I'd be interested in helping out too, but I have one problem.

*pulls out C++ For Dummies and starts from scratch...*

Maybe when you get the new table system working, I could put stuff into the new XML thing or whatever? Of course I'm in love with the current tables...they're so easy to use.:D

 

Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
the more i think about it the less i want to rewrite the table stuff

*hands you C++ for Dummies*

for all of you that need to learn: "C++ For You++", Litven/Litven, Skylight Publishing, ISBN 0-9654853-4-X
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Offline phreak

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
Offically approved by Ebola Virus Man :wtf:
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phreak317#7583 - discord

 

Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
good call phreakazoid

FYI: when learning OpenGL use the SDL ports GameTutorials has - we are going to be using SDL
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Offline Solatar

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
Quote
Originally posted by PhReAk
http://www.gametutorials.com/Tutorials/tutorials.htm


*reads*

 

Offline Sticks

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
SDL?

Why in god's name would you want to do that? Talk about an poorly documented, immature, and hard to use platform. If you're so hell bent on cross-platform compatibility, I'd stick with purely OpenGL by itself.

Shouldn't we be focusing on the netcode for 3.6 instead of this bizarre and ultimately futile tyrade? Even relatively popular open source engines like CrystalSpace have taken years to get off the ground even with five times as many devs as we have. This whole thing just doesn't feel realistic.
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Offline redmenace

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
Se'tech or what ever:
use your contact at fileplanet about possibly getting some news recognition at gamespy. I think File Planet is owned by game spy isn't it?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
Sticks: *rolleyes* yes 1.2.6 release is immature considering the current opengl is 1.4

You have to have a manner to which perform input, etc in the absence of DirectX - _AND_ SDL is the same on all platforms

it's called abstraction, SDL is _not_ the GFX library for 3d - it's the 2d graphics, input, initialization

-----------------------

CrystalSpace is a blazing POS btw

-----------------------

I cannot work on the netcode when NOBODY WILL TEST FOR ME
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Offline Taristin

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
I'd test if you didn't want it at hours when I'm at work or school. If you wanted to have a go at it now, we could.
Freelance Modeler | Amateur Artist

 

Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
i'll have much more time soon.. im loosing my job after xmas

wally world xmas present to their temps: pink slips
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Offline Taristin

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
..Oddly I can't picture you working there... But a job is a job...
Freelance Modeler | Amateur Artist

 

Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
it was an option of last resort

i am getting a web design position starting next semester anyway i think
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Offline mikhael

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
Quote
Originally posted by Kazan
mikhael we can work on shoddy C++ to make it unshoddy


Yeah, but you can't work on stuff written by a half assed programmer. My contributions would only slow everyone else down.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Kazan

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[Coders] Field Experts Needed for Fe2 (Physics, AI, Gfx, ...)
mikhael - are you capable of implementing functions when the specs have been given to you - inital implementation is almost always the hardest, revision/optimization is much easier (and I can probably teach you optmization)

just because you'll start out not writing great code doesn't mean you won't end up writing great code.  I used to be one hell of a _BAD_ programming, now im a badass programmer.. *Chuckles*
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