Author Topic: nothing new (DN:F)  (Read 968 times)

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Offline Gloriano

  • silver dracon
  • 210
  • Oh
Quote
UPDATED] The next chapter in 3D Realms' sassy shooter franchise won't be ready until Q4 2004 at the earliest.

When 3D Realms decided on the title "Duke Nukem Forever," most gamers probably didn't realize they were actually describing its development time. First announced in 1997, the seven-year-old shooter franchise's next installment may now not be released until 2005.

The bad news came straight from Jeffrey Lapin, CEO of Take Two Interactive, parent of Gathering Games, Duke Nukem Forever's publisher. When pressed on the subject by an analyst in a conference call today, Lapin said, "I had a recent conversation with [Duke Nukem Forever's] developer, and they expect the game to be completed sometime at the end of '04 or the beginning of '05."

The news adds another difficult chapter to Duke Nukem Forever's development. When it was first picked up by Gathering (then called GodGames) in 2000, the game had a late 2001 release date. But in August 2001, following financial woes and the death of one of its co-founders, Doug Myers, GodGames' Texas offices were shut down and the company was subsumed into Take Two's New York City operation. Then came the game's infamous no-show at the 2002 E3 and Lapin's announcement this May that Take Two had "pulled the plug" on the game's 2003 release. "We’re hopeful that the team in Dallas will finish the project," said Lapin then.

The big question is: when will they? Though Take Two spent a reported $12 million for the rights to publish Duke Nukem Forever, the game's development is being completely self-funded by 3D Realms, which still owns the franchise. The developer has never officially announced a release date, keeping with 3D head George Broussard's famous mantra that the release date is "when it's done."

Broussard has also been outspoken about his displeasure with Take Two's public announcements about the game. Most famously, he responded to Lapin's May statement with a post on Shacknews.com saying, "Take Two needs to STFU IMO."

By Tor Thorsen, GameSpot  [POSTED: 12/18/03 01:00 PM]




that game is still coming :p
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Zarax

  • 210
Yeah, like they said when they adopted the UT engine...
The Best is Yet to Come

 

Offline J3Vr6

  • 28
I wonder if it's going to be really outdated when it comes out like Diakatana or whatever that name of that FPS was.  

I loved playing Due Nukem, the 2d free ware and the 3d version.  I even remember there was a contest where people sent in pics so they can be the face of Duke Nuke'm for the cover of the box or something.
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Offline phreak

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I think in a FS2 campaign someone jokingly said that DN:F was finally released (probably in DEM)
Offically approved by Ebola Virus Man :wtf:
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Offline Impurial

  • B.F.G.
  • 22
DNF in racing means "did not finish".  Symbolic perhaps? ;7
"When I was a child, I spoke like a child, I thought like a child, I reasoned like a child.  When I became a man, I gave up my childish ways.  Now we see but a poor reflection as in a mirror; then we shall see face to face. Now I know in part; then I shall know fully, even as I am fully known."

 

Offline Knight Templar

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They're using the Quake engine? :wtf:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Turnsky

  • FOXFIRE Artisté
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  • huh?.. Who?.. hey you kids, git off me lawn!
Quote
Originally posted by Knight Templar
They're using the Quake engine? :wtf:


were using the quake 2 engine..
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Offline Knight Templar

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  • I'm a magic man, I've got magic hands.
:blah:

I think I'll slowly walk away now...
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline 01010

  • 26
They're using the Unreal Warfare engine now. Part of the reason it's taking so long is because they keep changing engines. There has to be a point where you just have to say "right we have enough features implemented now lets refine them" but they keep adding new stuff constantly.

It's vapourware as far as I'm concerned.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.