Author Topic: ORION MK3 DOWNLOAD & In-GAME SHOTS!!  (Read 7664 times)

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Offline Nico

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I hate the very idea behind that thing. That put aside, I guess it's well done.
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Offline Sheepy

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if its a retro fit, why the hell would its size increase? (i assume you meant you increased the over all length and everything)
[edit]re-read youor post, my mistake[/edit]

Also the linked runways do look dumb, a simple chop will make it nicer.

As it goes its a good ship, but a few smaller refinements coupld make it a lot better.
So go on and humour us, edit it a bit.
« Last Edit: December 23, 2003, 10:00:54 am by 575 »
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Offline Odyssey

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Quote
Originally posted by TrashMan
It's not completely symmetrical. Look closer.
And it isn't a retrofit, but a new class.
[/B]

[color=cc9900]I know it isn't, I've got the model. But still, I preferred the original.
So, this is a new class. Why are they using a semblance of a Great War era design, then? Surely there'd be more efficient ways to do it?[/color]

 
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Nice!

Merry Christmas, Trashman. :D

 

Offline TrashMan

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They are using that design becoause I like the Orion!

Why do you all hate the connected runway. The mirrored Orion had it so (and the original Orion had it's own runway going a littel to the side). It can have it's uses - like holding lot's of fighters (remember the first nebula mission where you're launching from the Hecates wing?)

EDIT: Do to the fact that I re-installe Windows, I lost most of My ICQ buddies and all...so to those I have been in contact with - ICQ me!!!!

And Whitelight....If you can path the thing for me (I'm lazy and I haven't patheed anything for allmost a Year), so I can update the zip.....I'd be very thankfull
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Offline TrashMan

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Has anyone actually downloaded it gavew it atry, or did all of you just comment the pics?
*I get the feeling that most of you did... I apologize if you didn't*
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Offline Odyssey

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[color=cc9900]I've got the original 3D model before texturing, and with a little trouble I just opened the one you put in that zip (it's missing the textures with little blue lights, btw). It's good, yes, but most of that credit goes to Raa. The bottom of it is incredibly bland, and suffers the same problem as that Paladin battlecruiser you've done - there's a lot of surface that's unbroken by anything. The Orion just doesn't suit having two docking bays.[/color]

 

Offline TrashMan

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Argh! I knew I forgot something. As soon as I path the thing, I'll allso add that texture in the zip!

Where does it say that every surface on the ship mst be broken by toons of extrusion?
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Offline Odyssey

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Quote
Originally posted by TrashMan
Where does it say that every surface on the ship mst be broken by toons of extrusion?

[color=c9900]It doesn't, but all you need to do is compare the top of the model to the bottom. The top is interesting, Orion-ish, making something pretty out of the general slab that is an Orion. Then turn it over and look at the bottom - a huge percentage of that area is just a tile of a single texture. It looks very different.

Oh, and btw, good job on the Nodewars post. Well, apart from the fact that you seem to have named the female at the beginning 'Aquae'. That's my nation ^_^[/color]

 

Offline TrashMan

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Aquarillyane to be exact..Aquae is short... and if you look at the very beginning, that charachter is ther allmost from the start.

EDIT: I just looked at the bottom...it doesn't look bad...
Uhm...I'll see waht can be done about it..

*hates the idea of re PCSing the thing, but has notice two small faces with bad UV projection*
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Offline Odyssey

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Quote
Originally posted by TrashMan
Aquarillyane to be exact..Aquae is short... and if you look at the very beginning, that charachter is ther allmost from the start.

[color=cc9900]...ah. That's a bit of a problem. I guess since it was me who came up with it second, I'll have to go off and change my avatars, story posts, and OOB. That'll keep me busy ^_^[/color]

 

Offline Sheepy

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or you could both have the name, after all ones a nation and the other is a person, stranger things have happened.

Also it may be wiser to discuss such things on our boards (just trying to keep the big guys happy)
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Offline Odyssey

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[color=cc9900]I've changed everything now anyway. It's less confusing. I brought it up here because I wanted to get Trashie's attention ^_^[/color]

 

Offline mikhael

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Quote
Originally posted by TrashMan
Why do you all hate the connected runway. The mirrored Orion had it so...

Well, mainly because it looked dumb on the original, and this just compounds it.


Quote
Originally posted by TrashMan
Where does it say that every surface on the ship mst be broken by toons of extrusion?

Its called "visual interest". Big huge slabs of unbroken polys are boring to look upon. You either need really good texturing there that fools the eye into thinking there is more detail than there actually is, or you need to model some details.
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Offline TrashMan

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Well I had time after the firsttest of the Paladin, so I re-did the Orion MK3 a bit.
Note the landing lights, the hangar entrances. And I allso fixed the bottom at Odyssey's request.

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Offline redsniper

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I think it's all right
it just seems a little too... i dunno, fat in the back
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Offline Vasudan Admiral

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use the trim technique Raa used for the rest of the trim for the bit around the hanger. like this:
http://www.geocities.com/vasudanad/HangerSuggestion.txt

also note that with a single replace texture, with the standard runway lights, you can hugely improve the look of the trim. look at the lump visable on the right of that pic. putting that all over looks heaps better.

a high(er) res runway texture would probably help too.
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Offline Petrarch of the VBB

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I'm not here, but leave the runway as it is. It'll give something for the hangar crew to do. They can drive their little tug things from one hangar to the other during times of boredom.

 

Offline karajorma

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How about narrowing the adjoining section of runway or extending the two main sections? The reason I don't like the runways joining much is cause it looks rather silly for a runway to suddenly turn 90 degrees at the end.
 Even an extension of a couple of metres would stop that.
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Offline Sandwich

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Or take the connecting section, extrude the top upwards to meet and join with the bottom of the oOrion's neck, and texture it with command post-esque windows or something.

Also, you can import the POF data from other POFs, so you shouldn't have to re-path it or anything.
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