Author Topic: ORION MK3 DOWNLOAD & In-GAME SHOTS!!  (Read 7646 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
Yep, it's done! Allmost! (no paths...I'll update the zip later once I do them...)

Enjoy!: - This is my Christmas present for you guys!
ORIONMK3.ZIP

And here are some pics of it in action:




« Last Edit: December 22, 2003, 09:33:06 am by 624 »
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Offline Unknown Target

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
Looks ok...hard to see in the screenies, but it's definately bigger now, so that's good. But take out the center bit that connects the two runways, makes it look funny.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
I just finished the ship and you want me to re-do it jst coause you think the runway looks funny!?
NO WAY!!!!!!!!!!!!!

EDIT: It is bigger an far better armed. Tremble Shivans, Tremble!!!!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Unknown Target

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
People noticed the runway in the FIRST thread you posted about this :rolleyes:

I'm just saying, if you want it to be all it can be, you'd fix up the textures and those runways. Might I also suggest protruding those runways further forward, if you seperate them, and slanting the bottom, so that it looks like they're thrusting forward?

 
ORION MK3 DOWNLOAD & In-GAME SHOTS!!
shes fat...

 

Offline Odyssey

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
[color=cc9900]I like it, apart from one thing - there's a dockpoint on the front that's firing beams. I have an affinity for dockpoints, but only when they're using for docking ^_^[/color]

 

Offline TrashMan

  • T-tower Avenger. srsly.
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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
It's a beam cannon...I used the dockpoint texture for it...looks much cooler then the standard beam cannon.

I will not split the runways.
If you're so keen on it, I'll send you the TS scene/object and do with it what you want.

EDIT: Splitting the runways will cause more problems. You'll have gaps in which ships might hide, so you'll need even more turets to cover them. In the end, you'll end up with more turrets then the Collossus.
« Last Edit: December 22, 2003, 09:53:22 am by 624 »
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Offline aldo_14

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
WOO! WHEE!  BING!  BONG!

 

Offline Unknown Target

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You'd need two more turrets, one missle and one AA beam. The bottom is covered.

 

Offline Lightspeed

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My 2 cents: Too blocky for an Orion Mk III.
Modern man is the missing link between ape and human being.

 

Offline Taristin

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
I knew those running lights all around would look cool glowmapped. :)
Freelance Modeler | Amateur Artist

 

Offline Taristin

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
Quote
Originally posted by Odyssey
[color=cc9900]I like it, apart from one thing - there's a dockpoint on the front that's firing beams. I have an affinity for dockpoints, but only when they're using for docking ^_^[/color]


About that... Look at the Mjolnir. It's firing point is a dockpoint texture, so it works here too.
Freelance Modeler | Amateur Artist

 

Offline Odyssey

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
[color=cc9900]Yes, but the Mjolnir doesn't really appeal to my dockpoint affinity either. And yes TrashMan, I know it's a beam cannon, otherwise I probably wouldn't have said it was firing beams...

I kind of liked the asymmetricality of the original Orion. I don't see quite why the GTVA would change it, even for a retrofit.[/color]

 

Offline Taristin

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Same reason that everybody likes a design of a car, but for no appearant reason, the company making it makes them really ugly for a generation with no explanation why...

Or in other words: Because they can.

Maybe it's for a rogue faction with alot of money/resources, and a leader with an affinity for the Orion design?
Freelance Modeler | Amateur Artist

 

Offline Lynx

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Well it has two hangars now which means it can launch more fighters in the same time as an old Orion. Quite useful for emergency scrambles if you ask me.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Noise

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
Despite what everyone is saying, I like it.  That connecting piece between runways could be used for any number of purposes, and you're all smart enough to come up with a few good ones.  Job well done Trashman.
"The point of war is not to die for your country, the point is to make some other poor bastard die for his."

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
How difficult is it, to create a dockable runway? I have plans on using the main shuttle bay on the Galaxy class but I'll have to stray from canon size and enlarge her so FS2 fighters can fit inside.

 

Offline Culando

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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
Looks cool to me. So this uses the same maps and stuff as they have effects for in the SCP? Cause it might be usefull in the campaign I'm working on.
The boy who cried project.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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ORION MK3 DOWNLOAD & In-GAME SHOTS!!
Quote
Originally posted by Odyssey
[color=cc9900]Yes, but the Mjolnir doesn't really appeal to my dockpoint affinity either. And yes TrashMan, I know it's a beam cannon, otherwise I probably wouldn't have said it was firing beams...

I kind of liked the asymmetricality of the original Orion. I don't see quite why the GTVA would change it, even for a retrofit.[/color]


It's not completely symmetrical. Look closer.
And it isn't a retrofit, but a new class.

Two more turrets? Where? It's packed with turrets allready?

And as far as details go, I even made the debris with no lights (i.e.- the ship is destroyed, so allmost all lights are out on the debris...)
Nobody dies as a virgin - the life ****s us all!

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Offline Unknown Target

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Trashman, I was stating that if you removed the center runway section, you would only need two more turrets to cover that section.