Author Topic: how freespace view should be.  (Read 2609 times)

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Offline jdjtcagle

  • 211
  • Already told you people too much!
how freespace view should be.
I started playing around with the FOV toggle on the launcher.
Type "-fov .35 or 50" (without the ") and see how big you are compared to capships, cool: But there is a catch the background are a little :(  but its worth a look. I think!
.35 I like because I think this is how the capships size should be to fighters.
.50 It gives a better feel to be in the pilot seat and doge beams ect..

Opinions?
« Last Edit: December 23, 2003, 12:49:34 am by 1472 »
"Brings a tear of nostalgia to my eye" -Flipside
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Offline Drew

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    • http://www.galactic-quest.com
how freespace view should be.
this has been known for, like, forever...
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Offline jdjtcagle

  • 211
  • Already told you people too much!
how freespace view should be.
Since I registered in October last year, I didn't find it and I love this feature. So to prevent further ignorance, maybe sticky this so noobies will find it? :)
« Last Edit: December 23, 2003, 01:08:11 am by 1472 »
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
how freespace view should be.
It's a know feature but many people have missed it. I try to never play without turning it on.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Flipside

  • əp!sd!l£
  • 212
how freespace view should be.
Yes, this is one of those features like the Hi-res maps, everyone so much takes it for granted that we forget to tell people they exist :(

 

Offline J3Vr6

  • 28
how freespace view should be.
I like playing at .35 but the only problem I have with it, and this could be in part b/c I haven't played FS2 in a while and I could be rusty or it could be that my computer only played it at 8-14 fps usually, is that when you're dogfighting particularly fast aircraft it becomes a lot harder to keep that guy in your reticle.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
how freespace view should be.
My computer also runs in 8-15 somewhere in there, and yes its should be normal.  If you have a older graphics card, good for some games but not the choice for  really big games (whatever that is) All I'm sure of freespace open on mine is really choppy.
« Last Edit: December 23, 2003, 08:20:33 am by 1472 »
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Solatar

  • 211
how freespace view should be.
I run it at .42
Makes things look bigger, but at the same time dogfighting isn't impossible.

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
how freespace view should be.
I like!! :yes:
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Flaser

  • 210
  • man/fish warsie
how freespace view should be.
IMHO the recent problem of SCP is the conversion to 32-bit graphics, older cards don't have enough on-board memory.

In other words some of us finally had to realise that our vidcards are not up for the job (there's a reson most games don't use textures with that good quality), though I'm all for the change.

Though to verfy this we would need extensive testing.

The HT&L conversion supposed to ease things - which it does, but the new texture strain makes it hard to know where the hardware problem ends and the coding trouble starts.

That's the reason why I will wait 'til the "official stabile build" before playing around with the field of view.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline diamondgeezer

how freespace view should be.
Um. So what's the default FOV, then? 0.4?

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
how freespace view should be.
.75
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Solatar

  • 211
how freespace view should be.
0.75 :)

 

Offline Lightspeed

  • Light Years Ahead
  • 212
how freespace view should be.
I run it at 0.39 -- requires more skill and looks awesome :)
Modern man is the missing link between ape and human being.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
how freespace view should be.
maybe it's stupid, but with a smaller fov you should also have less polys at any time...

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
how freespace view should be.
I going to need that velocity mod to really improve this experience, but the link is dead from the mods selection.
and .39 is pretty awesome :) :cool:
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
how freespace view should be.
Quote
Originally posted by Flaser
That's the reason why I will wait 'til the "official stabile build" before playing around with the field of view.


Ummm. FOV was in 3.5.5 IIRC.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline J3Vr6

  • 28
how freespace view should be.
It's gotta be my framerate then.  Cuz things at .35 or .39 just zip by me too quickly to keep a bead on them.

I like the FOV tag b/c it actually makes the cap ships look like they should be: imposing.  Before you could be right next to one and practically still see the top or bottom of the cap ship, when they supposedly were 100's of meteres tall.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy