Author Topic: Cloak and Dagger: Idea to update our crappy cloakmaps...  (Read 2097 times)

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Offline Starks

  • 29
Cloak and Dagger: Idea to update our crappy cloakmaps...
http://www.vionline.com/newtek/0106/cloak.html

I think the link speaks enough inspiration to the people that made our cloakmaps. MAKE EM BETTER!
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline diamondgeezer

Cloak and Dagger: Idea to update our crappy cloakmaps...
Mmm, Defiant

  

Offline Starks

  • 29
Cloak and Dagger: Idea to update our crappy cloakmaps...
How about refractive active camoflague?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Starks

  • 29
Cloak and Dagger: Idea to update our crappy cloakmaps...
Anyone with Lightwave brave enough to update our crappy "cloaks"
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Odyssey

  • Stormrider
  • 28
Cloak and Dagger: Idea to update our crappy cloakmaps...
[color=cc9900]I can't d/l the avi from that site, so I have no idea what it looks like. However, what you're looking at there is basically something that would have to be employed in a scripting layer in FS2, one of which doesn't exist, because it's a dynamically-change-things-that-normally-don't-change jobbie. And I quite like our current ones.[/color]

 

Offline Starks

  • 29
Cloak and Dagger: Idea to update our crappy cloakmaps...
Then we need a color shifting translucent targa instead of the current one.
« Last Edit: December 23, 2003, 07:42:19 pm by 1169 »
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Starks

  • 29
Cloak and Dagger: Idea to update our crappy cloakmaps...
Could a scripting layer be implemented?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Odyssey

  • Stormrider
  • 28
Cloak and Dagger: Idea to update our crappy cloakmaps...
[color=cc9900]One may be implemented in this Ferrium idea, but not in FS2. I say scripting layer because I don't think this cloaking would need to be part of the main codebase.
I believe that, and correct me if I'm wrong, the implementation of 32-bit ani files will be the next stage in making cloaking look better. So just sit back and relax, and it'll happen someday. I don't think dynamically changing the existing textures is necessary for anything except renders.[/color]

 

Offline mikhael

  • Back to skool
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Cloak and Dagger: Idea to update our crappy cloakmaps...
Proper cloaking requires, in my opinion, being able to modify the avatar of a ship in real time. This is a perfect example of a subsystem that could be implemented in  a scripting layer.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Cloak and Dagger: Idea to update our crappy cloakmaps...
i'm thinking about doing it like it is in Halo.  I actually got the idea from Fry_day before i even played the game.  I figure do that and combine it with the current cloakmap would make some nice effects
Offically approved by Ebola Virus Man :wtf:
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Offline Starks

  • 29
Cloak and Dagger: Idea to update our crappy cloakmaps...
Too bad nvidia doesn't support it as far as I know.
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Cloak and Dagger: Idea to update our crappy cloakmaps...
I was thinking about useing screen space texture coords and a texture matrix to get an interesting cloak effect, would have to render the background to a texture first though.
Bobboau, bringing you products that work... in theory
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