Author Topic: Official: What Would You Like To See In FS3?  (Read 24688 times)

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Offline Lightspeed

  • Light Years Ahead
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Official: What Would You Like To See In FS3?
much more influence possibilities on the story, wing commander like style of story development. Also multi branching story line.

And the ability to die between two missions, if you do something wrong story-wise.

Also, the ability to finish missions when having failed them, influencing the development of the later campaign.

Character building.

That's about the parts where Freespace has sucked.
Modern man is the missing link between ape and human being.

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Official: What Would You Like To See In FS3?
I hugely miss the ability to go back to a certain point in a campaign and start from there like you could in Wing Commander.(completing a mission that you previously failed).

A large part of why no one does huge branching campaigns is that once one thread was finished people wouldn't want to go through the entire thing again just to try another branch.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Official: What Would You Like To See In FS3?
Obvious damage on ships. I don't mean blowing chunks off because I understand the technical improbability of that. But having large damage decals or fires would be cool. Like you get little streams of fire where a ship has been hit by fighter fire... how about much larger ones of those... like fields of fire on the surface of the warship where it has been struck by a beam or bomb. That'd be cool.

Oh yes - particle effects too, for missile trails, engine trails, damage, etc.!

 
Official: What Would You Like To See In FS3?
Oh yeah, and to add to the resounding chant here - better AI!

Also, I miss more drawn out capital ship fights. With beam weaponry, it is so easy and quick to destroy another capital ships. Just a personal opinion.

 
Longer cap ship battles : Solution! The 5 minute shield ship!
Longer cap ship battles : Solution!  The 5 minute shield ship!


Just have these guys buzzing around to soak up the damage!... Oh, it impacted on the ship it was trying to defend because of the beam?  Uh... hum...

Perhaps I'll come up with a serious model with that's actually one mesh sometime :P

Should I be posting these in a different thread?

Effevescent Insanity with a Smile
~Atal
Mertakk monae ki ienikk du bellou zhello.
Kuek mertakk monae ienikk divakkou zhello.

What does it mean if the most fun you had all night was blowing up asteroids...?

"Its a Babylon Space 2 HercFury!" --mikhael on seeing my first fighter design.

 

Offline karajorma

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Official: What Would You Like To See In FS3?
They're nice enough to deserve their own thread in the modding forum. Well the first one is at least :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline AlphaOne

  • !!!!!!!!!!!!!!!
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Official: What Would You Like To See In FS3?
Oki havent been here for quite some time so if this thread is dead dont get mad if i post here.
I like the idea about the AI ships that dont neceserely do what they are told in fact I have such a ship in mi campaign story...its in fact a new kind of Destroyer ment to replace the evntualy the Hecate MKII and be the backbone of the GTVF(Grand terran Vasudan Federation) as the most powerfull destroyers ever constructed...with a crew of some 5000 not 15000 like the Hecate mk II have and other cap ship of that size.....with much more room for fighters bommbers etc.,and a lot more room for big weapons and more heavely armoured even better armoured then the Orion Mk 4 wich in mi campaign story are the most heavely armoured ships in existence....thuis is largeli posible to a technorganic hull and shielding the GTVf stole from the shivans and improved it.
Well here are some cool ideas for modders out there.
I dont know if they are new but nonetheless they are cool.
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline jdjtcagle

  • 211
  • Already told you people too much!
Official: What Would You Like To See In FS3?
I really like Twisted Infinities civilian ships. HINT HINT:)
"Brings a tear of nostalgia to my eye" -Flipside
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I'm an Apostolic Christian (Acts: 2:38)
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Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 
Official: What Would You Like To See In FS3?
1. Different ways of genres. I mean FPS on a planet or even to take over a captured destroyer :D

2. A sense of role-playing, as in that your promotions actually mean somthing. Access to new tech-database entries, better ships or weapons.

3. RTS in the FreeSpace universe?

4. Inter-active subspace jumping. Use sub-space or Jump Nodes at your own discretion without actually leaving the mission itself.

5. Able to fly different types of ships, perhaps even warships, where you have to coordinate turret-fire, course and fighter deployment.

6. All of this in a full MMO environment?

7. Last but not least: THE STORY!
The shortcut to impossibility does exist, we just have to find it! I will...

 

Offline magatsu1

  • 210
Official: What Would You Like To See In FS3?
I'd like to see large scale cap-ship projectile weapons. The big turrets (Deimos, Hecate etc)look silly firing diddy little laser bolts.
Blitzerland: Knows what he's talkin' about

 

Offline Falcon

  • 29
Official: What Would You Like To See In FS3?
Quote
Originally posted by Ace


*Sliding. Being able to vertically and horizontally slide like in Descent, and use a "Rotational Slide" such as the slide in Tachyon: The Fringe and Wing Commander's "Shelton Slide" would add mobility to dogfights.

 


The cheat codes in Freespace 1 allowed sliding. :( Me want's it!

 

Offline Lightspeed

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Official: What Would You Like To See In FS3?
All shivan vessels are capable of it. Terrans are just too st00pid :)
Modern man is the missing link between ape and human being.

 

Offline TopAce

  • Stalwart contributor
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Official: What Would You Like To See In FS3?
Quote
Originally posted by Lightspeed
All shivan vessels are capable of it. Terrans are just too st00pid :)


We are not stupid, only [V] wanted to make the game difficult by disabling as many features from the humans as possible. Simply to make the Ai better. It is a pity the Ai cannot use it out.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Goober5000

  • HLP Loremaster
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Official: What Would You Like To See In FS3?
Quote
Originally posted by karajorma
I hugely miss the ability to go back to a certain point in a campaign and start from there like you could in Wing Commander.(completing a mission that you previously failed).


Er... then post it on the post-3.6 request thread. ;) It would be quite simple to implement a cheat that would do this. :nod:

 

Offline Lightspeed

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Official: What Would You Like To See In FS3?
Quote
Originally posted by TopAce


We are not stupid, only [V] wanted to make the game difficult by disabling as many features from the humans as possible. Simply to make the Ai better. It is a pity the Ai cannot use it out.


They do use it out. Ever played on Hard or Insane? It's about the *only* thing they can use properly :)
Modern man is the missing link between ape and human being.

 

Offline aldo_14

  • Gunnery Control
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Official: What Would You Like To See In FS3?
Can slide anyways, IIRC - it's just that there's no options to map the control keys (I think they're on the numpad), and only the Terran Mara has the requisite values set.

Although didn't someone change the SCP to allow the keys to be mapped already?

I think what we may want is more momentum - i.e. no dead stops, but a more gradual (almost newtonian) decrease of speed.  Like with the afterburners, but being able to turn whilst still moving 'forwards' in the original direction.  i.e. as if the afterburners turn off the normal directional compensator thingies for a short period to allow this.

 
Or you can open a whole new can of worms in space battles and go all Newtonian on the physics with inertia an' schtuff.
Two ways to cope with this for current ships already in FS.  Either add manuvering jets somewhere on them, or they can use their current thrusters to spin them selves about to, uh, spin... and Turn!  Don't forget actual turning!  As to stopping?  About face, >fwoooooosh<.

The battles would prolly be something a little like B5.

(And speaking of multidirectional thrusters, I'll be sure to include those in my first official fighter design...)

Even more, you include physics for both modes of flight.  Any one who's played Escape Velocity would know that they have both regular inertial flight and so called "Intertial dampeners".  

Oh, and just for fun, I think there shold be a count for how many asteroids and chunks of debris you've destroyed. :P
Infact, I wonder if the SCP peeps could include that... ;)

Listening to trance techno while playing FS2 dusk til dawn,
~Atal
Mertakk monae ki ienikk du bellou zhello.
Kuek mertakk monae ienikk divakkou zhello.

What does it mean if the most fun you had all night was blowing up asteroids...?

"Its a Babylon Space 2 HercFury!" --mikhael on seeing my first fighter design.

 

Offline TopAce

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  • FREDder, FSWiki editor, and tester
Official: What Would You Like To See In FS3?
Quote
Originally posted by aldo_14
...
Although didn't someone change the SCP to allow the keys to be mapped already?
...


I don't know If I understand you correctly, but do you mean that the sliding keys are not binded?
They are. Numpad_End and Numpad_PgDn.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline deathspeed

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Official: What Would You Like To See In FS3?
Hello; I'm new to this site but I like what I see!

I'd like to be able to explore alternate missions/storylines, without creating a new pilot and tanking a mission just to see what happens next.

I haven't played FS2 in a while, because my joystick died, but I am ready to go buy a new one and reload the game and play again!

Keep up the great work.  I'm just a casual gamer who doesn't always "get" the technical issues discussed, but I appreciate the obvious effort and love for the game shown on this site, and I look forward to playing the Open version of the game once I get my new PC and joystick!
Maybe someday God will give you a little pink toaster of your own.

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Official: What Would You Like To See In FS3?
Target deathspeed. Target locked. Fire.

:welcome:

Welcome to HLP. There are exits to the left and rear. Do not attempt to use them. Under your seat you will find empty beer cans, cookie crumbs, corpses of newbies, dog eared dungeon Porn mags left by Shrike... oh, and a Flamethrower. Unfortunately, we're out of napalm, so you'll have to bludgeon people to death with them.

In the event of serious conflict, there are plasma rifles in the forward locker, though these can only be opened by an Admin, [V], God, or Hyperintelligent shade of the colour Blue. If, for whatever reason, you find yourself crawling around in the ductwork, there's a better than average chance you'll encounter a Shivan. They're easy to spot with the five legs and all. If you're lucky, it's just Carl, who responds well to food rewards. If not, then at least you die quickly. Be aware that the entrance to the main control room is guarded by subspatial claymore mines.

Do not mention FS3. Karajorma's FAQ is your friend. Worship SCP team as Gods. Have a nice day.