Or you can open a whole new can of worms in space battles and go all Newtonian on the physics with inertia an' schtuff.
Two ways to cope with this for current ships already in FS. Either add manuvering jets somewhere on them, or they can use their current thrusters to spin them selves about to, uh, spin... and Turn! Don't forget actual turning! As to stopping? About face, >fwoooooosh<.
The battles would prolly be something a little like B5.
(And speaking of multidirectional thrusters, I'll be sure to include those in my first official fighter design...)
Even more, you include physics for both modes of flight. Any one who's played Escape Velocity would know that they have both regular inertial flight and so called "Intertial dampeners".
Oh, and just for fun, I think there shold be a count for how many asteroids and chunks of debris you've destroyed.


, I wonder if the SCP peeps could include that...

Listening to trance techno while playing FS2 dusk til dawn,
~Atal