the poly counts overall are fine (in fact you can have a model up to 5000 polys in FS2)
that is NOT the problem...
The problem is the game cannot handle it as ONE object.
take any fed starship for example, usually made of 4 or 5 objects.
say you use 800 for saucer/neck, 800 for hull, and 800 each for the pylons, warp nacels.
that give you a total of 3,200 polys but no object over850 and runs just fine in game...
see?
We need a tutrorial for this so I can learn how to edit game ready models...
"Give a man a light and he smokes for a day, set him on fire and he smokes for the rest of his life (however short that is)"
