Author Topic: Ha! Now drool!!!!  (Read 3432 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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the Vasudan Starbase!!!!!
---------------------------

A Demon Destroyer attacks the starbase.

Big mistake - the quadripple Heavy Plasma Cannons at work

The glorious victor

Top of the world Ma!
 

Just a test run!
Still not completely turreted. No debris and LOD2&3 are missing.
« Last Edit: December 27, 2003, 06:06:58 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

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Offline Ashrak

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    • Imagination Designs
cannons? dont see any cannons :(
I hate My signature!

 

Offline diamondgeezer


 

Offline Noise

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:eek2: :nod: :eek2: Superb, nuff said.
"The point of war is not to die for your country, the point is to make some other poor bastard die for his."

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Offline TrashMan

  • T-tower Avenger. srsly.
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Quote
Originally posted by Ashrak
cannons? dont see any cannons :(


the description of athe pic was below the picture...I'll edit that..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nico

  • Venom
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Drool? No, at least, fix those smoothing bugs :p
Also, seems you have a nicely low polycount, so make the windows area recessed from the "scale" mapped parts, since you have free polys to use :)
SCREW CANON!

 

Offline TrashMan

  • T-tower Avenger. srsly.
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HAHAHAHA! Low polycount?

The hull itself is 1460. The two big ass plasma cannons are 242 polys each.

Overall it has 32 small turrets, 8 beam turets and the two big ones..
Total polycount so far 2190
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Odyssey

  • Stormrider
  • 28
[color=cc9900]It's a nice idea, even if it does look rather like two starfish jealously guarding a pearl. I strongly advise you change those Orion textures on the docking entrance though, they're so out of place they're an eyesore.
But, Trashie, are you sure you're the king of low-poly modelling? Where have you blown the polygons? I can't for the life of me see close to one and a half thousand polygons there. Can we get a wireframe view?.[/color]

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Belive me, It's hard to make a starbase design like this with few polygons..
And I did it in 3DMax, since one can just make one half and wield it together, which is a better solution then doing the whole thing.

But the conversion from 3DMax to Truespace triangulates the thing.....So I was stuck with it.s
But I suppose I *could* go and manually erace all those extra verices...

EDIT: It shows backfaces.
« Last Edit: December 27, 2003, 07:24:09 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nico

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Looking at the wireframe, you sure could save a lot of polys... Unless the wireframe shows backfaces as well, then those cross section might not be cross sections :p
SCREW CANON!

 

Offline Odyssey

  • Stormrider
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[color=cc9900]Ah, the triangulation, that explains it. Annoying, isn't it? That's why I use lightwave ^_^
Just to clarify though, if you remove triangulation you don't do it by removing vertices, since none extra are created during triangulation :)[/color]

 

Offline TrashMan

  • T-tower Avenger. srsly.
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That was a typo. You know very well what I ment. (lines, extra polys...whatever)
But I won't be removing anything for now..

I gotta test it more first.

EDIT: The runway texture looks fine. The other one (the blue one) is not an Orion texture...it's a vasudan texture I found among the V ones.
« Last Edit: December 27, 2003, 07:30:01 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Is that a Trashman original? That is an EXCELLENT design and texture execution is fabulous. Absolutely beautiful!!! I've been drawing in my sketchbook for years now trying to come up with a design, and I keep overlooking the simplistic and symetrical of ideas. Time to rethink my designs. Don't think I'm just a Trek slave, I can think and design on my own too.

How big is she, I'd like to put her next to my recently converted Spacedock. Can you actually fly inside it? So many questions....

Whats the deal with triangulation? I've been using MAX religiously  to get the trek ships over here. Should triangulation be avoided or enforced. I export as a 3ds then Truespace takes over. So far I haven't bumped into any problems with exporting and importing, besides the occasional game crash due to misaligned or unwelded vertices.

I found that a good test for these models is to try it in FRED. Any anomolous thing will shoot out of the mesh leaving streaks that point right at the problem.
« Last Edit: December 27, 2003, 08:04:59 pm by 1582 »

 

Offline Odyssey

  • Stormrider
  • 28
Quote
Originally posted by TrashMan
That was a typo. You know very well what I ment. (lines, extra polys...whatever)
EDIT: The runway texture looks fine. The other one (the blue one) is not an Orion texture...it's a vasudan texture I found among the V ones.

[color=cc9900]Don't take it personally, I was only trying to help.
Yeah, the runway texture is fine, but the blue one still looks out of place even if it is Vasudan :)[/color]

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
im sure i have seen this else where, may be from wip i dont remember
Kiss my Fluffy White Ass!

 
Trashman does it again!

   Sweet model... Time like this I wish I could model , "he tasks me, and I will have him!"

  Great, thanks to Omni I got KHAN in my head! looks like I have to exorcise him l8tr, in the St thread...

  Keep it up Trashman, I noticed it has a HUGE runway/hangar, how deep is it? It would be AWESOME if you could fly a cruiser in there and see them docked! OOOO!

   Mission, the starbase is an ENEMY, Alpha1 has to lead a team in there to blow it up (wait I've heard this before...oh well) so you fly all the way inside dodging defenses you get ready to blow the reactors and WTF :wtf:  There are 4 destroyers in there!!! OH CRAP! RUN FOREST RUN! :lol:

  Am I rambling again (my apologies)...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
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Offline karajorma

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Quote
Originally posted by Omniscaper
Whats the deal with triangulation? I've been using MAX religiously  to get the trek ships over here. Should triangulation be avoided or enforced. I export as a 3ds then Truespace takes over. So far I haven't bumped into any problems with exporting and importing, besides the occasional game crash due to misaligned or unwelded vertices.  


The HT&L build automatically triangulates ships when they are loaded so you won't make your models any more stable in the game by not triangulating them.
 However untriangulated models are smaller and therefor load faster. Also since they have less polys in FRED and modelview you are less likely to run into problems there too.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Just ran into a problem. Before I welded the two parts in 3DMax, I forgot to erace the faces where thy will join. Thus, I now have intersecting polys on the station that are only seen if you fly close by, but still..

I'm gonna re-do it from top to bottom.
Shouldn't take me long....

EDIT: The thing is 5-6 km in diameter
And since I'm gonna re-do it anyway, I'll add a big ship dock in the middle.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Odyssey

  • Stormrider
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[color=cc9900]To be honest, if it's 5-6km big, I'd recommend making each 'arm' a subobject and maxing its polygon limit. Something that size really needs more detail.[/color]

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
And lots of defense turrets. Because if it has one or 2 dock bays, it'll take forever to scramble fighters to defend it...

But it's off to a nice start. :)
Freelance Modeler | Amateur Artist